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Author Topic: Prophetic  (Read 2509 times)
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eiffie
Guest
« Reply #30 on: March 02, 2013, 05:21:10 PM »

Your original method has the nice property of allowing you to cast cloud shadows as well - meaning the cloud actually casts a shadow on itself when it is too dense. I like your work-around smiley
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eiffie
Guest
« Reply #31 on: March 06, 2013, 05:33:48 PM »

Here is a sample of fog (clouds) catching light AND casting shadows. It means adding yet another loop smiley. Well that's why we have GPUs! You can still use the texture lookup method so my last post is incorrect but I wrote this up without using buffers. As you can imagine it is pretty slow sad
<a href="http://www.youtube.com/v/wI6-mVBFoz0&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/wI6-mVBFoz0&rel=1&fs=1&hd=1</a>

* VolLiteAndFog.frag (5.01 KB - downloaded 45 times.)
« Last Edit: March 06, 2013, 07:39:35 PM by eiffie, Reason: bad link » Logged
Kali
Fractal Supremo
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Posts: 1138


« Reply #32 on: March 07, 2013, 09:27:47 AM »

Awesome stuff, eiffie!!!
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