Logo by reallybigname - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. March 29, 2024, 08:33:53 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 [2]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Fractal Limit set of 4D hyperbolic reflection groups  (Read 15022 times)
0 Members and 1 Guest are viewing this topic.
Syntopia
Fractal Molossus
**
Posts: 681



syntopiadk
WWW
« Reply #15 on: December 27, 2012, 12:04:03 AM »

Well, scripting is a possibility. In Structure Synth I added a JavaScript interpreter, which could be used to script animations (there is a builtin JavaScript compiler in Qt) - but I don't think it the best way to do it. It would be nice to have a scripting language with the same syntax as GLSL (vec3, matrices, etc.). You could probably do something clever with Clang and the GLM library, but it is a lot of work.

Also remember that it is possible to do calculations in the vertex shader, and pass them to the pixel shader. (Though the performance gain is not always great - I guess the few (four) vertice calculations are not enough to hide the GPU latencies. It might, however, reduce the register pressure in the aubsequent pixel shader).

But... first I need to do some work on the keyframe interpolations :-)
Logged
knighty
Fractal Iambus
***
Posts: 819


« Reply #16 on: December 27, 2012, 04:25:05 PM »

Well, no pressure intended!  smiley

I'm eager to see the next relase of fragmentarium. Good luck and thank you.
Logged
eiffie
Guest
« Reply #17 on: December 27, 2012, 06:36:09 PM »

Yeah after thinking about this the vertex solution seemed much simpler - maybe you could make a #providesVertexInit (if there isn't one already) and allow the user to write out the varying variables once rather than rewriting the whole vertex shader and then copying the varying definitions to the fragment shader. Its a great program now so don't think of this as badgering smiley
One thing I noticed is I couldn't send as many varying floats as uniform floats - don't know why they have different limits.
Logged
knighty
Fractal Iambus
***
Posts: 819


« Reply #18 on: December 27, 2012, 07:03:26 PM »

It's already implemented. See for example Doyle spirals script or this: http://www.fractalforums.com/ifs-iterated-function-systems/another-3d-kleinian/  wink
It is perfect when there is not too much variables to initialize. This is the most common case but a client side script IS the perfect solution for complicated cases.
Logged
Crist-JRoger
Fractal Fertilizer
*****
Posts: 389



WWW
« Reply #19 on: November 08, 2016, 07:34:03 AM »

Bulatov.frag, limit_set.frag don't runs on Intel HD4600  undecided Both scripts compiles without errors or warnings, but I see just green background  cry
Logged

vb2012
Forums Freshman
**
Posts: 13


« Reply #20 on: November 08, 2016, 05:59:52 PM »

Well, software compatibility of different platforms is pain.  smiley
Currently I am working on ShapeJS - javascript based 3d modeling environment with server side GPU renderer.
https://shapejs.shapeways.com/creator/?li=devhome_main
Big development advantage - it runs on known hardware.
There is build in support for fractals generated via reflection groups.


* Capture.PNG (197.16 KB, 1052x627 - viewed 529 times.)
Logged
vb2012
Forums Freshman
**
Posts: 13


« Reply #21 on: November 08, 2016, 06:08:49 PM »

Updated link to current real time version ShapeJS 
https://shapejs.shapeways.com/v2/examples


* Capture1.JPG (197.83 KB, 1377x990 - viewed 513 times.)
Logged
Crist-JRoger
Fractal Fertilizer
*****
Posts: 389



WWW
« Reply #22 on: November 16, 2016, 05:10:00 AM »

Thanks for link!
So, tried to do something with Bulatov.frag... it's most resource-intensive fragment I ever used  head batting
Why so hard? No ways to make it easy?  sad

Logged

vb2012
Forums Freshman
**
Posts: 13


« Reply #23 on: November 16, 2016, 07:36:06 AM »

I've been just learning the pixel shaders when I wrote it.
I didn't know what I was doing.  embarrass

Logged
DarkBeam
Global Moderator
Fractal Senior
******
Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #24 on: November 16, 2016, 10:33:32 AM »

Do not worry sir Bulatov we are glad you share your knowledge with us A Beer Cup
Logged

No sweat, guardian of wisdom!
Pages: 1 [2]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Ultra Fractal - Hyperbolic tilings ... Images Showcase (Rate My Fractal) GFWorld 2 2154 Last post November 17, 2006, 06:23:02 PM
by GFWorld
E8 and other Lie groups General Discussion matsoljare 5 9583 Last post July 21, 2010, 09:23:44 PM
by Calcyman
extension of member groups ? Discuss Fractal Forums cKleinhuis 11 2985 Last post September 08, 2010, 12:26:58 AM
by quaternion
Hyperbolic limit sets Fractal News across the World Tglad 3 1710 Last post November 13, 2012, 10:54:54 PM
by tit_toinou
Koch Fractal, the concept of Limit and Real-Analysis (new) Theories & Research Finer 0 411 Last post November 08, 2014, 11:52:39 PM
by Finer

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.228 seconds with 24 queries. (Pretty URLs adds 0.009s, 2q)