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Author Topic: 3d fractal automata  (Read 4107 times)
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Tglad
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« Reply #15 on: April 29, 2012, 07:25:19 AM »

And here is trees2.es9 from the top and from the side.
These examples are in the zip file, on the original link.


* trees2Top.png (245.54 KB, 506x506 - viewed 107 times.)

* trees2Side.png (113.55 KB, 506x506 - viewed 94 times.)
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Tglad
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« Reply #16 on: May 06, 2012, 09:06:33 AM »

Once you have found nice rules, they can be put into a level with perspective. The levels-of-detail let you deal with objects close up and far away. Here I have applied the 'arid' rule to a course grid of hills with tree shapes on them:


* usingArid.png (95.89 KB, 509x380 - viewed 91 times.)

* arid3.png (170.81 KB, 508x382 - viewed 93 times.)
« Last Edit: May 06, 2012, 09:33:26 AM by Tglad » Logged
Tglad
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« Reply #17 on: May 06, 2012, 09:08:11 AM »

Same level with the trees rule applied. Notice that normals and shadows aren't enough to get a good 3d feel, probably ambient occlusion would be needed:


* 3dtrees2e.png (99.21 KB, 506x378 - viewed 95 times.)

* 3dtrees2d.png (129.89 KB, 507x382 - viewed 99 times.)
« Last Edit: May 06, 2012, 09:42:14 AM by Tglad » Logged
Tglad
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« Reply #18 on: May 06, 2012, 09:43:21 AM »

And lastly, the course grid that they are based on, which is user-built:


* lowResGrid.png (30.33 KB, 507x378 - viewed 91 times.)
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kram1032
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« Reply #19 on: May 06, 2012, 01:42:32 PM »

Nice stuff that gave me an idea:
Since voxelized Mandelbulbs are readily available, you could try to use one of those as a base. smiley
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