aquariatichttp://www.fractalforums.com/index.php?action=gallery;sa=view;id=9409lack some inspiration. so i reviewed some work on
http://mandelbulber.com/.
this is a tweak of Krzysztof Marczak's "Raytraced reflections 7"
http://krzysztofmarczak.deviantart.com/art/Raytraced-reflections-7-213727989image and parameter of "aquariatic" under Creative Commons Attribution-NonCommercial 3.0 Unported License
http://creativecommons.org/licenses/by-nc/3.0/oh almost forgot
Mandelbulber 1.0800000000000001;
image_width 960;
z_min 0;
view_point_x 11.201855867514469;
view_point_y -1.907750391427137;
view_point_z 3.1039083220594801;
angle_alfa -168.23802090693641;
angle_beta -58.45206229750832;
angle_gamma 100;
zoom 0.0068587105624142658;
perspective 1;
formula 12;
fractal_constant_factor 0.90000000000000002;
julia_mode 1;
julia_a 7;
analityc_DE_mode 0;
DE_factor 1.2;
reflect 0.80000000000000004;
shadows_intensity 1;
ambient_occlusion 2;
ambient_occlusion_quality 1;
glow_intensity 0;
glow_color_1_R 65535;
glow_color_1_G 11743;
glow_color_1_B 0;
glow_color_2_R 65535;
glow_color_2_G 59012;
glow_color_2_B 0;
background_color_1_G 0;
background_color_1_B 0;
background_color_2_R 0;
background_color_2_G 0;
background_color_2_B 0;
background_color_1_G 0;
background_color_1_B 0;
ambient_occlusion_enabled 1;
coloring_random_seed 355952;
coloring_palette_offset 50.600000000000001;
post_fog_enabled 1;
post_fog_visibility 51.5;
post_fog_visibility_front 41.505803137086744;
post_fog_color_R 18498;
post_fog_color_G 34565;
post_fog_color_B 33036;
post_SSAO_enabled 0;
main_light_alfa 1.7453292519943295;
main_light_beta 0;
hybrid_formula_1 8;
hybrid_formula_2 7;
hybrid_formula_5 0;
hybrid_iterations_1 8;
hybrid_power_1 1.0449999999999999;
hybrid_power_2 3;
hybrid_cyclic 1;
mandelbox_scale 1.2;
mandelbox_folding_min_radius 0;
mandelbox_color_R 0.10000000000000001;
mandelbox_color_X 0;
mandelbox_color_Y 0;
mandelbox_color_Z 0;
view_distance_max 115.9347471695358;
view_distance_min 9.9999999999999998e-013;
dynamic_DE_correction 1;
linear_DE_mode 1;
volumetric_light_quality 1;
penetrating_lights 0;
raytraced_reflections 1;
reflections_max 1;
c_add 0;