Logo by simon.snake - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Follow us on Twitter
 
*
Welcome, Guest. Please login or register. April 24, 2024, 03:02:01 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Render distance and layering.  (Read 1578 times)
0 Members and 1 Guest are viewing this topic.
wolfwing1
Guest
« on: July 22, 2011, 01:51:56 AM »

This is something I had wanted to do before, but really want too with my current find, is there a way to set the rendering distance simular to the ambient depth?  So that the background shows through rather then the colours?  I had thuoght about taking screenshot, photoshopping it *or just different colours*  then pull the fog/render closer so stuff is hidden and use the old photo as the backdrop so you can setup layers.

Like one I saw where it looked like kelp forest, I thought about doing first one, adding fish, then rendering closer so that the fish show through, but the still rendered kelp would be infront giving the impression of fish being part of the image itself rather then stuck ontop of the image as they are.
Logged
lenord
Fractal Bachius
*
Posts: 611


No Matter where you go there you are


« Reply #1 on: July 22, 2011, 06:15:36 PM »

Not real clear with your question, you want the BG to show and not be overidden by ambient Depth (FoG) but still have fog effects, is that it.

I would try killing Ambient Depth (fog) completely so the BG shows, then Adjust Dynamic Fog only for fog effects, it can be touchy that way but doable, small offset adjustments and color/intensity are critical with Dyn Fog.
Logged
wolfwing1
Guest
« Reply #2 on: July 24, 2011, 12:22:41 AM »

well what I mean is I was looking to have the same effect of the fog as in draw distance only goes so far, but allow for the background to show, sounds like what you said might do it.  Was just thinking of a way to stack multiple pics of the same fractal ontop of each other with adjustments in each in order to get different colours at each depth and add animals or stuff to one layer and then he next overlaps some of the animals giving the impression of like a aquarium or other things.  I will try what you suggest.
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Convergent Distance Estimation Programming David Makin 9 9762 Last post November 28, 2008, 10:27:01 PM
by gamma
Convergent Distance Estimation Mathematics David Makin 4 13112 Last post April 08, 2009, 10:07:14 PM
by David Makin
Distance Estimators Comparison 3D Fractal Generation David Makin 0 2442 Last post October 24, 2009, 10:02:58 PM
by David Makin
Pseudo Distance Estimation Mandelbulb Implementation JColyer 3 5389 Last post January 09, 2010, 03:30:09 PM
by JColyer
Layering ChaosPro « 1 2 » Bent-Winged Angel 16 5109 Last post April 29, 2010, 06:56:54 PM
by Bent-Winged Angel

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.179 seconds with 25 queries. (Pretty URLs adds 0.013s, 2q)