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Author Topic: Sliced Mandelbulb  (Read 11748 times)
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bib
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« Reply #15 on: December 03, 2009, 12:11:40 PM »


You guys never cease to amaze me. Especially considering that your renders probably take minutes to hours and take even longer to prepare.





The design time is a hobby. But the calculation time is a pain!
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bib
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« Reply #16 on: December 03, 2009, 12:16:47 PM »

pretty neat smiley

any cutplane-rotation animation yet?

I have one animation in the render queue (a "remix" of my previous Mandelbulb crater tranformation, with a better codec) that starts with a 5 sec dezoom from this kind of spiral. Hopefully it will be finished in a week or 2.
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bib
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« Reply #17 on: December 03, 2009, 12:33:37 PM »

@David,

Is it possible to achieve parallax zooming (and avoid the "zoom in a very large still picture" effect) by carefully choosing parameters ?
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David Makin
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« Reply #18 on: December 03, 2009, 08:29:44 PM »

@David,

Is it possible to achieve parallax zooming (and avoid the "zoom in a very large still picture" effect) by carefully choosing parameters ?


Yes, use a small Image plane distance and suitable (fixed) high UF magnification and do all the rest using the target/distance/rotation parameters - I'd suggest setting the "camera distance" also very small and then the "target" location is effectively the camera location then you can move the camera to exactly where you want it by simply changing the target location.
This way to zoom-in just move the camera position closer to the object rather than using UF's location/zoom.
You can also get interesting effects by animating the image plane distance and the magnification together, done correctly the image in the view will remain constant but simply change perspective.
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bib
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« Reply #19 on: December 03, 2009, 09:41:22 PM »

Aaaaargh!  sad sad huh? huh? tongue stuck out cry cry cheesy
Try for example to "explore" any Viewing control parameter in this upr and tell me if what you see in the Exploring window is consistent.

Mandelbulb5ZoomII {
::DHj5Gin2FjVWPytNS43Ng/PI05lEYPq5pO8CCkYPOBGwej3dWg9tdAbd0tSoOWJ1eme+1vFP
  kEl6OIIPtTPPwqI5X9piVRWkl9ysRp6dv+VBBjVjqCxuvIbyLUHOrOEwDepttO4TfaXwTV5j
  nEUCK4UR1xTjCCDFokXK6HEE9sL7l1FDCKChstdN7g+RBZ9F5VjDidy+himi/GmsnungQp7e
  9rMoYYQmsbsqtRs7zaVB4dBtdysqxLCMAVdx4p2cR9Z1YVncYIYsX2M0J7LaGFXKGe9rqldd
  VNHtYBaL6F7QhMKPGhYYC8/eUYaUKgWCiSTT/xvD9wDo9of87ixpxRod6ZWLPCUgGFnGypYu
  ZM4Q/xU22DsQ+O7ofuSbokgui+sTFZ/uotsMosSV0o9C7+yX+5nq6o3HeuseXAwq+Lid/7P9
  V69Uj56e8bgTU/ZjDxg0wp2nqaKbFNtgUpdBa8SHA1/q/s6SA9+A3aUf7oDC3wo3DD6UbfzY
  bj29N3BD64fcWCEtBsUwL/HybycTdoVVlLu/j7/E0rU7/Blgrtz5v3912qmRtzubnrnX6rEg
  XzOfjif731KAp2+DVjGHSEIN5cI6uOIrUtnhIHtRHl9j+oYUMjiVSgC1CZtND6xeHIyhFwkJ
  dwwBd61UHIWtw00+xu2n0W2gXd3T9CO0IvCc2HLMk78Qx9f0G4onsML7M4suY4XdVTe1womB
  IkGN55xWtmB9EsDYYsoTw/4dM781aKkQIggEq1qtWhaUCLrEncd1wQRudhFsuGzF7PkJhQGI
  ySqgpYJL4Hy/tzAPwWnpxkYjXpvoUVkNCg5WGKAy1dqovwivW28JAmXbbYlYAiCeW3s5oqAa
  bdut9562OnwzF6Rt7l3+0bv82n35+u0UztaU1oXDtm45Lal7tdM+yTilVCZ9kx1SQgqbldcp
  Jk3mDrQfFi+7gvEYlRDP89RmQpMTByW4PYaztREQTslDmml9tNz2Sr4gESDnhRrisMciqocU
  37kcvdDtZF0ZnqR6wYtfnjtdeiYTm5PdAyiOPWMpU7Y27Zd8LTxyahFXgRstvSvD2iG2K7zu
  lFYWLMJ5DPzBvHC9y8qzDesOrt+QVDgaT+UmDka2D7dC79q9GQrg3EMvjgOOI784yoKfftbJ
  691id11lhw5FvD2q7xfSNC62Z7K8bPeE2uvvKzsD+kOY8wWalHq1xyz4EW3mDbydf13CITzf
  oAyXwEKjH50An3gdN17tBf4xoYsHIyKYf3u5BJhEeJkx/3NZWOlVmzG+M4Ck9OV5VZFCPcyP
  XXfRgmpWf3J3OygYxzLG4osuWOviZGMsfKykBrlUtP15So1inA3rOmOa+v4lZqK+WhaQfWi9
  rHOKAOTbYxwlK5RkbLoJXA6KfQ/Aa57vuzToBmNyDL8y+PTwhdwNjF2HLsPWYBB2rzb6AikN
  sjsFOiPcEfXOgIIr3u0DP6G8obxjuCiaI71jhUBlGG7jHbDesb49Y+Uk5jHIEFmsCQ+1uQ+W
  Oy9Bk7DIXQTDpxbciRbIZ0WAj8BMajTMSQSCxr8ixbAMeLgxb8ix+kMG23NaFeJbwL5GexEz
  JpO8S8yIAETE40wo1Oy0rdkpbpZqPmprxMVQjC5APX7LxbzXworiwR+wa6nvyjCqSg6IXRXM
  eLuXn5gFsVeVzQIecGUQ4h01LWYyNyKvKPC0w8QmYQeNrhsJWIa9KHebCFmej1OQZiH46hgX
  xbIxCKlejHhdDezui36cIPs1DAFtl6M40qkNuF+WmzvFzhMK/FT9YQ01knLYkQsN6Tfsmq3r
  ylzjKTRRiLgkXT4MzOxunfTJc+53P8f7H/+LQV0Ql0/wPsLo8xXKbEV5wB5WY0V/oazEfuNb
  qmanZ0o6OiV8B4GC9y38rjQdbv5hTy82nc+PzQgjuWO3KDOYY6U+v5a1BX1wlEIrPs8RACT2
  Caecp5hlmKXz8KADTN5QVY27yBmXXwMxxWoNWf+ttOMlu2KXxU6DaNNVTlI6i37nlBhj+CH8
  FgyENfoCzdMmLdsTLJQYkVEq+XYr630u3VBsV64KpDLVUAFYb+iM8r5s1QDmvUTTs4fWU3aq
  oSh1mwijpd/CMG5j+deYWQfDJxvWWOUMakN1DTYsUOf/dmMmkpd2VQJg3ZXpUmCAvzW+mCDE
  3FXrGOhtfoGCScE0BAxwxpWz0l4TPiP9Ie0bCDghaCu/OX6si8iwsSoIaSh3bNwKORET7Gao
  F1zvR98bUfWR9ZFd9CjiuxvRnLmVRBvE1NLNhY89RWJHlcQMciOhumTMPOx84EznTsJO5wg5
  7sYb40SB2K2CnYzcaCjVeKmPn4eci7xJ+m4Luvri7zJ+GOxX4E3ypJIW5q4r4E3nTRecKyxJ
  HGR+uqIfOF5zpoNcKy/qOqoFXV0KOFtiTRW7CXsE2x0+2T6nypE2uL78hi+22RvHQButAL8c
  ma+xTgrZwOc309UuvqHu942nSRfxV77XMvB6hK5gwkBC3jxe8WTmQZuEw0m2wWh2PUzWHGWC
  X39aaC7/H0acC6n5yjsPMKbyl95GCrnijz/i9aQ/i+qYgqPA3kSfRqdLX/SL+BlcYwHE4SVT
  CP+QN4XOdrZc11s227ksu7/g57Im/IvaYzPpytwY65dwQxnwAmA043GMU3EAAhFmDEF3lGFU
  1kX8sAzxBGs0zNGzYUXHkIzR72+ips04Umrr7wsp5QZxcKMQ3bF6bQYvfP7lOBbS68DLS48J
  tp8FtUNIOLB8cR/kykEfIu5jY+e4gyj9tnby3+Om9HLM31tFCXhJe1LbOHq9n84mwBKJ4IEl
  nmGxgrIHBH7AF2EnioJRYOLFhYc77ZSQEcaUao58dzDAJwJo/iPlpKve1rYmXjxS9V1hrFaf
  JOzLBD5VYBcFZTLiIrd40/fS2dVG0qct+LnvD1zNMtsNz6JE+zjwJw0sxL8YX0Knzh1rpoYM
  KeJAnzIM8UAGOiMFfzwp8IU8cgfU0UPRwPMB5FryQu+SocMij+jyKsDnOHXOxTM+GZG0kE9s
  vRHQ64MCv+V/Pg2Pb6L=
}
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David Makin
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« Reply #20 on: December 04, 2009, 12:00:02 AM »

Aaaaargh!  sad sad huh? huh? tongue stuck out cry cry cheesy
Try for example to "explore" any Viewing control parameter in this upr and tell me if what you see in the Exploring window is consistent.

Mandelbulb5ZoomII {
::DHj5Gin2FjVWPytNS43Ng/PI05lEYPq5pO8CCkYPOBGwej3dWg9tdAbd0tSoOWJ1eme+1vFP
 

Aha, it seems you have discovered a bug in Ultra Fractal.
What's actually happening is somehow UF is showing a preview of a modification of the wrong frame of the animation.
I will forward to Frederik smiley
There is a somewhat clumsy workaround - duplicate the fractal, delete the animation from the duplicate (don't change frame but bring up the "timeline" right-click on the top bar and select "delete selected"), now the explore preview will work on the duplicate. Finally copy the rotation parameter from the duplicate to the appropriate frame in the original (obviously in "Animate" mode).
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bib
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« Reply #21 on: December 04, 2009, 12:47:19 AM »

Aaaaargh!  sad sad huh? huh? tongue stuck out cry cry cheesy
Try for example to "explore" any Viewing control parameter in this upr and tell me if what you see in the Exploring window is consistent.

Mandelbulb5ZoomII {
::DHj5Gin2FjVWPytNS43Ng/PI05lEYPq5pO8CCkYPOBGwej3dWg9tdAbd0tSoOWJ1eme+1vFP
 

Aha, it seems you have discovered a bug in Ultra Fractal.
What's actually happening is somehow UF is showing a preview of a modification of the wrong frame of the animation.
I will forward to Frederik smiley
There is a somewhat clumsy workaround - duplicate the fractal, delete the animation from the duplicate (don't change frame but bring up the "timeline" right-click on the top bar and select "delete selected"), now the explore preview will work on the duplicate. Finally copy the rotation parameter from the duplicate to the appropriate frame in the original (obviously in "Animate" mode).


I had just noticed that in animation with only 2 keys, while exploring the last frame, it shows the 1st one in fact. The workaround seems logical. Anyway, I've been trying to do some parallax zoom, but I'm not satisfied at all. For example I find the camera distance difficult to manipulate, not linear, and I sometimes it suddenly clips parts or the whole image with a very minor change (but that's typically a fractal behavior smiley)

This test video is funny:
<a href="http://www.youtube.com/v/T28_tcbX1Mk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/T28_tcbX1Mk&rel=1&fs=1&hd=1</a>
« Last Edit: December 04, 2009, 12:52:41 AM by bib » Logged

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David Makin
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« Reply #22 on: December 04, 2009, 02:07:53 AM »

I had just noticed that in animation with only 2 keys, while exploring the last frame, it shows the 1st one in fact. The workaround seems logical. Anyway, I've been trying to do some parallax zoom, but I'm not satisfied at all. For example I find the camera distance difficult to manipulate, not linear, and I sometimes it suddenly clips parts or the whole image with a very minor change (but that's typically a fractal behavior smiley)


You can avoid the clipping to some extent by setting the front clipping plane so it's closer to the viewpoint than the image plane - to do so use a negative value for the front clipping plane position parameter (use a slightly smaller value than the image plane distance e.g. if the image plane distance is 0.5 then use say -0.45 for the front clipping plane).
The other thing to avoid the problem is to increase the magnification.

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