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Author Topic: 3D fractal trip - Far Away...  (Read 2024 times)
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bib
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« on: September 18, 2013, 01:49:55 PM »

<a href="http://www.youtube.com/v/w7-iyyR-iSg&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/w7-iyyR-iSg&rel=1&fs=1&hd=1</a>

This one took probably longer to design than to render...shocked

I might render the left eye images to do the stereo version.

Hope you like it!
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cKleinhuis
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« Reply #1 on: September 18, 2013, 02:28:47 PM »

woah! awesome production, the sound i like very much, and awesome camera pathes, a nice candidate for the competition though wink
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« Reply #2 on: September 18, 2013, 02:32:26 PM »

           youtube.com/watch?v=w7-iyyR-iSg
    This one took probably longer to design than to render... shocked
    I might render the left eye images to do the stereo version.
    Hope you like it!

Liked the way this came out very much!!!     cheesy
And I can see why the design process was more involved than the rendering, with all that morphing going on.
 
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bib
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« Reply #3 on: September 18, 2013, 03:04:51 PM »

Thanks guys for the feedback!

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eiffie
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« Reply #4 on: September 18, 2013, 06:00:09 PM »

Wonderful morphing! There is a surprise around every corner.
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schizo
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« Reply #5 on: September 21, 2013, 10:39:22 PM »

wow. such a great morphing all the time and perfect camera path with no clipping. impressive lights and very diverse scenes. a masterpiece!
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Dinkydau
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« Reply #6 on: September 21, 2013, 11:07:19 PM »

Very impressive video! It has made me value 3d fractals more than before.
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Mrz00m
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« Reply #7 on: September 22, 2013, 10:16:02 AM »

thank you, that's also very good for having an understanding of the relations of structures in 3d fractals.

it makes me appreciate that fractals are unrelated to natural phenomena, because they don't contain physical forces that are relative to the scale of the elements, and that all matter known in nature for example stars and planetary things, are governed by gravity in how they shape themselves and by thermal and enzyme mathematics, many fractals are really from another mathematical dimension than matter from where we percieve it.
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« Reply #8 on: September 22, 2013, 11:34:15 AM »

When I think of the lottery, you need to play, when animating in m3d, you'r doing so well - unbelievable. many core views would be hard to find as still-frames. I wonder what effort it takes, to show them up, when you need to go off their center...
VERY nice work! A Beer Cup
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bib
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« Reply #9 on: September 22, 2013, 04:04:24 PM »

Wonderful morphing! There is a surprise around every corner.

Litterally! Thanks smiley
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bib
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« Reply #10 on: September 22, 2013, 04:05:21 PM »

wow. such a great morphing all the time and perfect camera path with no clipping.
Actually there's some clipping at one point at least cheesy
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bib
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« Reply #11 on: September 22, 2013, 04:06:49 PM »

Very impressive video! It has made me value 3d fractals more than before.

Happy to try to convert more hard-core 2D fractalists wink
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bib
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« Reply #12 on: September 22, 2013, 04:10:25 PM »

thank you, that's also very good for having an understanding of the relations of structures in 3d fractals.

it makes me appreciate that fractals are unrelated to natural phenomena, because they don't contain physical forces that are relative to the scale of the elements, and that all matter known in nature for example stars and planetary things, are governed by gravity in how they shape themselves and by thermal and enzyme mathematics, many fractals are really from another mathematical dimension than matter from where we percieve it.

This is just a glimpse over the infinite possibilities of fractals. Of course fractals are related to natural phenomena, and as you suggest with gravity, there's probably much more to discover.
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bib
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« Reply #13 on: September 22, 2013, 04:15:12 PM »

When I think of the lottery, you need to play, when animating in m3d, you'r doing so well - unbelievable. many core views would be hard to find as still-frames. I wonder what effort it takes, to show them up, when you need to go off their center...
VERY nice work! A Beer Cup

Indeed, keeping a steady camera path is difficult when you morph several parameters simultaneously. The object dramatically moves, and the camera position finds itself far away from where it should be. Hence the time spent re-adjusting camera position at each keyframe, and creating interpolated keyframes with re-adjusted params over overlapping sequences of 3-4 keyframes to smooth the transitions. Thanks! smiley
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« Reply #14 on: September 23, 2013, 07:10:40 AM »

    Happy to try to convert more hard-core 2D fractalists  wink

Though I was a fan of 3-D fractals MANY years before the popularity of the MandelBulb/Box was mathematically discovered, I will always enjoy a good 2-D image.  But then again, if the rendering application is incapable of actually producing a 3-D object file, it is really not that much different than any other of the hundreds of fractal generators available.  It is still producing 2-D images.    cheesy    wink
  sticking out tongue
 
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