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Author Topic: Catmull-Rom  (Read 1886 times)
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JosLeys
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« on: July 23, 2013, 01:11:36 PM »

I saw the thread on using CR splines using keyframes, but these splines are easy to program for scenes where the geometry is well-known.
I made an experimental movie where the Eye moves around a closed-loop spline, and the Target is the combination of the tangent to the spline, and an offset in the y direction.
I made no attempt to visualize the spline itself.
See http://www.josleys.com/show_gallery.php?galid=355.


* CR_01.jpg (36.04 KB, 300x146 - viewed 365 times.)
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3dickulus
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« Reply #1 on: July 23, 2013, 04:19:09 PM »

would like to see your animation but problem with video? says can not play file is corrupt?

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JosLeys
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« Reply #2 on: July 23, 2013, 10:30:47 PM »

it plays allright here.
Make sure you have Quicktime installed.
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3dickulus
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« Reply #3 on: July 24, 2013, 12:20:10 AM »

got it, the grand tour of mandel island, nice.
the water looks inviting, how's the fishing?
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Resistance is fertile...
You will be illuminated!

                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
marius
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« Reply #4 on: July 24, 2013, 01:05:18 AM »

I saw the thread on using CR splines using keyframes, but these splines are easy to program for scenes where the geometry is well-known.
I made an experimental movie where the Eye moves around a closed-loop spline, and the Target is the combination of the tangent to the spline, and an offset in the y direction.
I made no attempt to visualize the spline itself.
See http://www.josleys.com/show_gallery.php?galid=355.

Somewhere on my to-tinker-with list is passing a boatload of camera keyframe quats in a float texture to the shader and indeed have the shader interpolate. Might Make for a nice demo reel.

Would make it harder visualize that path though. Which really helps for those pesky spline over/under shoots on zooms.
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FRGMENTARIUM 3DICKULUS - Catmull-Rom spline paths ! camera/parameter keyframes ! Fragmentarium « 1 2 ... 12 13 » 3dickulus 181 34047 Last post April 13, 2017, 02:48:57 AM
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