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Author Topic: Light positions in MB3D?  (Read 1203 times)
Description: Where are the lights?
0 Members and 1 Guest are viewing this topic.
Stonevoice
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« on: June 03, 2013, 05:43:33 PM »

Hi,
I was wondering about the positioning of lights in MB3D, and what the sliders refer to when moving lights.
For examle, when using a global light, there are two sliders, one to adjust the Light Yangle, and one to adjust the Light Xangle. What do these angles refer to? Where is a global light located, for example, when both sliders are a t the default position? Is it directly overhead? Is it at the camera position?

I have tried moving the light around to get some idea what the angles refer to, and every time I think I understand, I find I don't!
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Stonevoice
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« Reply #1 on: June 10, 2013, 11:42:49 PM »

I figured it out for myself.
Thanks for all your help.
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cKleinhuis
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« Reply #2 on: June 11, 2013, 12:07:59 AM »

please include the solution !!!! it makes no sense to ask for a problem and just tell it is solved ... to give such posting a meaning,
INCLUDE THE SOLUTION!
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