I uploaded new colour algorithm strongly based on Fractal Explorer orbit counting. Throught without source codes it is more like guessing and then it were modified so it looks different with counterless being more like original, but it have colourfullness as were intended.
It works with mandelbrot structures. Throught I forgot rendered picture, so just can't share. It looks like Pauldebrot's, exept just that with my old PC I can't go that deep.
Mandelbrot_Structure {
fractal:
title="Mandelbrot_Structure" width=640 height=640 layers=1
credits="Edgar;11/17/2012"
layer:
caption="Background" opacity=100 transparent=yes
mapping:
center=-0.8400979967029668235922269/0.224386202997573917515045
magn=1.0180486E15
formula:
maxiter=1000 filename="Standard.ufm" entry="Mandelbrot" p_start=0/0
p_power=2/0 p_bailout=777000
inside:
transfer=linear filename="em.ucl" entry="WaveTrichrome"
p_palette="Fractal Explorer like" p_seed=2.1 p_orbits=None
p_switchRB=no p_colmethod="With counter" p_naturalise=no
p_postfn="9- Solarisation" p_lightR=0.7 p_scalarR=0.7 p_lightG=1.2
p_scalarG=1.2 p_lightB=0.25 p_scalarB=0.25
outside:
transfer=linear filename="em.ucl" entry="WaveTrichrome"
p_palette="Fractal Explorer like" p_seed=2.1 p_orbits=None
p_switchRB=no p_colmethod="With counter" p_naturalise=no
p_postfn="9- Solarisation" p_lightR=0.7 p_scalarR=0.7 p_lightG=1.2
p_scalarG=1.2 p_lightB=0.25 p_scalarB=0.25
gradient:
comments="My favorite and my original creation." smooth=yes index=0
color=15202559 index=66 color=4194432 index=133 color=15202559
index=199 color=4618495 index=266 color=1646882 index=332
color=55717
opacity:
smooth=no index=0 opacity=255
}
Method are pretty colourfull and smooth:
Quad_gen_jul_5 {
fractal:
title="Quad_gen_jul_5" width=640 height=480 layers=1
credits="Edgar;11/17/2012"
layer:
caption="Background" opacity=100 transparent=yes
mapping:
center=-0.56485372259115/-0.098680419104495 magn=339.96474 angle=182
formula:
maxiter=100 percheck=off filename="em.ufm" entry="QuadraticGen"
p_bailout=12000 p_settype=Julia p_switchsettype=Mandelbrot
p_julia=-1.110000009/0.2474999973 p_inverted=no f_func_post=ident
p_p1=1 p_p2=1 p_p3=0 p_p4=0 p_p5=0 p_p6=2.4 p_function=Abs
p_vectype="z/modulus(z)" p_vfactor=0.00688/0.01164
inside:
transfer=linear filename="Standard.ucl" entry="Default"
outside:
transfer=linear filename="em.ucl" entry="WaveTrichrome"
p_palette="Fractal Explorer like" p_seed=2 p_orbits="Type 1"
p_switchRB=no p_colmethod="With counter" p_naturalise=no
p_postfn="7- Haversine" p_lightR=0.7 p_scalarR=0.65 p_lightG=1.2
p_scalarG=0.84565 p_lightB=0.25 p_scalarB=0.25
gradient:
comments="partially my original creation." smooth=yes index=0
color=0 index=80 color=2379884 index=120 color=3501981 index=160
color=9091544 index=200 color=16777215 index=240 color=9091544
index=280 color=3501981 index=320 color=2379884
opacity:
smooth=no index=0 opacity=255
}
And very strange too.
CounterlessUV {
fractal:
title="CounterlessUV" width=640 height=480 layers=1
credits="Edgar;11/17/2012"
layer:
caption="Background" opacity=100 transparent=yes
mapping:
center=0.097222222/-0.027777778 magn=1.1868132
formula:
maxiter=1000 percheck=off filename="em.ufm"
entry="VectorMandelJulia" p_power=3 p_bailout=100000000000000000000
p_julia=-0.2589285714/0.7142857143 p_vectype="xZ/cabs(Z)"
p_vfactor=-0.4/0 p_inverted=no f_func_post=asinh
inside:
transfer=linear filename="em.ucl" entry="WaveTrichrome"
p_palette="Fractal Explorer like" p_seed=1 p_orbits="Type 1"
p_switchRB=no p_colmethod=Counterless p_naturalise=yes
p_postfn="1- None" p_lightR=0.7 p_scalarR=0.7 p_lightG=1.2
p_scalarG=1.2 p_lightB=0.25 p_scalarB=0.25
outside:
transfer=linear filename="em.ucl" entry="WaveTrichrome"
p_palette="Fractal Explorer like" p_seed=1 p_orbits="Type 1"
p_switchRB=no p_colmethod=Counterless p_naturalise=yes
p_postfn="1- None" p_lightR=0.7 p_scalarR=0.7 p_lightG=1.2
p_scalarG=1.2 p_lightB=0.25 p_scalarB=0.25
gradient:
comments="my original creation." smooth=yes index=30 color=24800
index=130 color=9164785 index=262 color=10176512 index=363
color=5998
opacity:
smooth=yes index=82 opacity=255 index=172 opacity=255 index=291
opacity=255 index=353 opacity=255 index=375 opacity=255
}
This was dual intent, so that it alsou would work in 3D in Chaos Pro with z being quaternon number.