Logo by mauxuam - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. June 29, 2022, 12:09:22 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: DirectX ?  (Read 1546 times)
0 Members and 1 Guest are viewing this topic.
ker2x
Fractal Molossus
**
Posts: 795


WWW
« on: January 27, 2012, 10:53:25 PM »

Hi !
It seems that most of use are using OpenGL (for good reasons, imho).
However, i'm curious about DirectX (and more specifically sharpdx http://code.google.com/p/sharpdx/ ).
(most game use DirectX, why ?)

anyone experienced/tried both DirectX and openGL ? GLSL and HLSL ?
DirectCompute ? OpenCL ? Cuda ?

i'm willing to start a flamewar (obviously) but just wondering if there is anything interesting in DirectX for non-game related stuff.
Thank you smiley
Logged

often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
eiffie
Guest
« Reply #1 on: January 28, 2012, 06:29:12 PM »

I simply switched to OpenGL because the redistribution is easier/smaller. Haven't found anything I could do in DirectX that I can't do in OpenGL but I'm not doing anything cutting edge, just fractals smiley There are also C# OpenGL libraries if you are interested. I've only scratched the surface with OpenCL and cuda and again didn't find anything I wanted to do but couldn't with a shader.

Its possible there are advantages when working with double precision. OpenGL has some functions like log() that only return single precision.

Games are written in DirectX to be compatible with xbox I assume??
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
DirectX 11 compute shader / Directx 10 Pixel shader implementation Mandelbulb Implementation cbuchner1 2 4128 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
Mandelflyer - a DirectX based real-time Mandelbox Other / General Discussion « 1 2 » Teraflop 25 14359 Last post November 03, 2013, 09:56:00 AM
by Lalla
drawing 3d mandelbrot using DirectX in vb.net Programming mas3147 2 3737 Last post May 09, 2011, 03:43:37 PM
by Kali

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.175 seconds with 24 queries. (Pretty URLs adds 0.005s, 2q)