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Author Topic: DirectX ?  (Read 1546 times)
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Fractal Molossus
Posts: 795

« on: January 27, 2012, 10:53:25 PM »

Hi !
It seems that most of use are using OpenGL (for good reasons, imho).
However, i'm curious about DirectX (and more specifically sharpdx http://code.google.com/p/sharpdx/ ).
(most game use DirectX, why ?)

anyone experienced/tried both DirectX and openGL ? GLSL and HLSL ?
DirectCompute ? OpenCL ? Cuda ?

i'm willing to start a flamewar (obviously) but just wondering if there is anything interesting in DirectX for non-game related stuff.
Thank you smiley

often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
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« Reply #1 on: January 28, 2012, 06:29:12 PM »

I simply switched to OpenGL because the redistribution is easier/smaller. Haven't found anything I could do in DirectX that I can't do in OpenGL but I'm not doing anything cutting edge, just fractals smiley There are also C# OpenGL libraries if you are interested. I've only scratched the surface with OpenCL and cuda and again didn't find anything I wanted to do but couldn't with a shader.

Its possible there are advantages when working with double precision. OpenGL has some functions like log() that only return single precision.

Games are written in DirectX to be compatible with xbox I assume??
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