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Author Topic: CUDA Y.A.M.Z  (Read 14166 times)
Description: Yet Another Mandelbrot Zoomer
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3dickulus
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Posts: 1558



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« Reply #75 on: January 27, 2015, 02:38:01 AM »

v0.91 of SFTC is up and running.

console stats with this version from DD's Scircle @ 1024x768 cheesy

Code:
########################################

Initialise Calculation...
        Details Storage:106056k
        FillInCubic:8:13.493

########################################

Reference Point 1 = 4:5.578
Reference Iterations:49998840   XOff:0.0292969  YOff:0.0898437
        ReFillInCubic: 2:4.684

Reference Point 2 = 0:0.518
Reference Iterations:50240274   XOff:-0.735264  YOff:-0.239156
        ReFillInCubic: 2:5.608

Reference Point 3 = 0:0.534
Reference Iterations:50325223   XOff:-0.707224  YOff:-0.676797
        ReFillInCubic: 2:2.643

Reference Point 4 = 0:0.712
Reference Iterations:50264717   XOff:0.915509   YOff:-0.621909
        ReFillInCubic: 2:3.214

Reference Point 5 = 0:0.516
Reference Iterations:50251112   XOff:0.490445   YOff:-0.702583
        ReFillInCubic: 2:4.884

Total Render Time:212:42.704 @ 1024x768


fixed mouse coords offset and added some more cuda code, just for image & palette processing but sloooooowly moving bits to the GPU.

Cheers! A Beer Cup

EDIT: still need to tweak the sequence generator, a little buggy but it does work, this piece of code is like a pencil drawing, started out as a few lines, features get added, refined, bits get erased and redone, I'm having fun smiley use the source! (0.92)
« Last Edit: January 28, 2015, 03:20:26 PM by 3dickulus, Reason: fun » Logged

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