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Author Topic: Different angle of a well-known location  (Read 540 times)
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Kalles Fraktaler
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« on: September 08, 2013, 11:50:02 AM »

Maybe this is already well explored. And I bet many on this forum could do this much better than me. I watched the youtube movie 'The colors of infinite' and there Arthur Clarke said that the colors of a mandelbrot image can be considered as hights in the same way as a hight map, so I wanted to try do such map in 3D. I.e. the number of iterations in each point is translated to height.

I was surprised that the surface is so chaotic and that the difference can be so big in pixels next to each other.

<a href="http://www.youtube.com/v/JyZXKi5OqOk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/JyZXKi5OqOk&rel=1&fs=1&hd=1</a>
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Nahee_Enterprises
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« Reply #1 on: September 08, 2013, 12:06:52 PM »

    ....the colors of a mandelbrot image can be considered as hights in the same way as a hight map,
    so I wanted to try do such map in 3D. I.e. the number of iterations in each point is translated to height.

    I was surprised that the surface is so chaotic and that the difference can be so big in pixels next to each other.

I am curious as to what you used to render your fractal images, and the settings used.
 
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Kalles Fraktaler
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« Reply #2 on: September 08, 2013, 04:59:45 PM »

I am curious as to what you used to render your fractal images, and the settings used.
 

This was done with my own hobby programs, which does not have any UI smiley
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cKleinhuis
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« Reply #3 on: September 08, 2013, 07:43:34 PM »

lol, really surpised ? lol, yes it is indeed quite puzzling when viewing at those extreme outbreaks inside a relatively flat area, but hey, you know, that classifies it as a chaotic object wink
distance estimation lead to somewhat smoother results, and an additional smoothing step levels out those ultra high peaks, well done cheesy
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divide and conquer - iterate and rule - chaos is No random!
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