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subblue | 43 | 18070 |
![]() by KRAFTWERK |
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David Makin | 74 | 28134 |
![]() by Biomechanic |
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mmm, chocolate | Qythyx | 2 | 1697 |
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OpenGL Mandelbulb implementation | Dmitry Brant | 4 | 4924 |
![]() by Dinkydau |
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Precalculate sin/cos tables? | twinbee | 8 | 2538 |
![]() by keldor314 |
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[link] another demoscener implementation | lycium | 3 | 1268 |
![]() by cKleinhuis |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 4104 |
![]() by cbuchner1 |
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Clarification of the bugman generalised formulas | ZsquaredplusC | 5 | 2096 |
![]() by David Makin |
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"Spherical Power" function? | JColyer | 2 | 1681 |
![]() by Paolo Bonzini |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 7612 |
![]() by Snakehand |
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Adaptive LOD | Snakehand | 4 | 1941 |
![]() by Snakehand |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 2822 |
![]() by Snakehand |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 3266 |
![]() by bib |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 4916 |
![]() by cKleinhuis |
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My first Mandelbulb | spooky | 6 | 4611 |
![]() by spooky |
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Test view for render algorithms | David Makin | 0 | 1257 |
![]() by David Makin |
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Pseudo Distance Estimation | JColyer | 3 | 2239 |
![]() by JColyer |
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3D Printed Mandelbulb? | acidmonkey | 12 | 8488 |
![]() by GQuinn |
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Cross platform with infinite precision | cortexman | 1 | 2163 |
![]() by cortexman |
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My Mandelbulb needs Tips | zee | 13 | 3762 |
![]() by cKleinhuis |
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