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The real 3D Mandelbulb does not have bulbs | Jules Ruis | 7 | 2590 |
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OpenCL? | JColyer | 2 | 2822 |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 2828 |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 3274 |
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Please try this... new 3d mandelbrot formula, animations included « 1 2 » | Fred Decker | 18 | 3658 |
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My Mandelbulb needs Tips | zee | 13 | 3779 |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 4130 |
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My first Mandelbulb | spooky | 6 | 4630 |
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OpenGL+cuda renderer (video+src) | kyrlian | 3 | 4697 |
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OpenGL Mandelbulb implementation | Dmitry Brant | 4 | 4956 |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 4961 |
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Multiprecision computations on the GPU for deeper Mandelbulb exploration | cortexman | 6 | 5031 |
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OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » | KRAFTWERK | 29 | 6622 |
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GLSL based GPU raytracer | cbuchner1 | 2 | 6714 |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 7672 |
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WebGL Mandelbulb with THREE.js flythrough controls (optimizations wanted) « 1 2 » | itistoday | 26 | 7806 |
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3D Printed Mandelbulb? | acidmonkey | 12 | 8544 |
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Major Raymarching Optimization | keldor314 | 8 | 8645 |
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Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 10663 |
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Yet another realtime viewer « 1 2 » | Isokron | 28 | 10859 |
![]() by Timeroot |
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