Logo by mauxuam - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. July 01, 2022, 04:42:14 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 [2] 3   Go Down
 
Subject Started by Replies Views Last post
0 Members and 1 Guest are viewing this board.
The real 3D Mandelbulb does not have bulbs Jules Ruis 7 2590 Last post May 25, 2010, 12:50:13 PM
by Jules Ruis
OpenCL? JColyer 2 2822 Last post January 19, 2010, 03:48:36 AM
by JColyer
SDL / C++ application for exploring mandelbulb slices Snakehand 2 2828 Last post December 17, 2009, 04:01:19 PM
by Snakehand
GPU friendly implementation (in quaternion form) Snakehand 11 3274 Last post December 21, 2009, 10:47:15 AM
by bib
Please try this... new 3d mandelbrot formula, animations included « 1 2 » Fred Decker 18 3658 Last post January 26, 2013, 12:42:24 AM
by Fred Decker
My Mandelbulb needs Tips zee 13 3779 Last post January 19, 2010, 02:32:08 AM
by cKleinhuis
DirectX 11 compute shader / Directx 10 Pixel shader implementation cbuchner1 2 4130 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
My first Mandelbulb spooky 6 4630 Last post January 06, 2010, 10:10:50 PM
by spooky
OpenGL+cuda renderer (video+src) kyrlian 3 4697 Last post April 12, 2010, 05:32:34 AM
by keldor314
OpenGL Mandelbulb implementation Dmitry Brant 4 4956 Last post November 25, 2009, 03:14:46 PM
by Dinkydau
Faked ambient occlusion « 1 2 » ZsquaredplusC 15 4961 Last post December 29, 2009, 02:57:27 PM
by cKleinhuis
Multiprecision computations on the GPU for deeper Mandelbulb exploration cortexman 6 5031 Last post March 25, 2011, 12:26:07 AM
by cortexman
OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » KRAFTWERK 29 6622 Last post October 16, 2010, 07:40:09 PM
by Thunderwave
GLSL based GPU raytracer cbuchner1 2 6714 Last post April 28, 2011, 07:04:56 PM
by visual.bermarte
Calculating normals « 1 2 3 » ZsquaredplusC 31 7672 Last post December 11, 2009, 11:28:11 AM
by Snakehand
WebGL Mandelbulb with THREE.js flythrough controls (optimizations wanted) « 1 2 » itistoday 26 7806 Last post August 12, 2013, 11:47:08 PM
by itistoday
3D Printed Mandelbulb? acidmonkey 12 8544 Last post January 12, 2010, 01:30:51 PM
by GQuinn
Major Raymarching Optimization keldor314 8 8645 Last post December 27, 2013, 08:48:22 PM
by Syntopia
Better DE estimate using orbit traps « 1 2 3 » knighty 44 10663 Last post February 16, 2010, 02:29:32 PM
by hobold
Yet another realtime viewer « 1 2 » Isokron 28 10859 Last post February 24, 2010, 02:26:44 AM
by Timeroot
Pages: 1 [2] 3   Go Up
 

Topic you have posted in
Normal Topic
Hot Topic (More than 20 replies)
Very Hot Topic (More than 40 replies)
Locked Topic
Sticky Topic
Poll
:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.11 seconds with 20 queries. (Pretty URLs adds 0.007s, 1q)