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Subject Started by Replies Views Last post
0 Members and 14 Guests are viewing this board.
My first Mandelbulb spooky 6 5802 Last post January 06, 2010, 10:10:50 PM
by spooky
My Mandelbulb needs Tips zee 13 5839 Last post January 19, 2010, 02:32:08 AM
by cKleinhuis
OpenGL+cuda renderer (video+src) kyrlian 3 6587 Last post April 12, 2010, 05:32:34 AM
by keldor314
"Spherical Power" function? JColyer 2 6934 Last post December 06, 2009, 11:18:27 AM
by Paolo Bonzini
OpenGL Mandelbulb implementation Dmitry Brant 4 7001 Last post November 25, 2009, 03:14:46 PM
by Dinkydau
Faked ambient occlusion « 1 2 » ZsquaredplusC 15 7046 Last post December 29, 2009, 02:57:27 PM
by cKleinhuis
"Slicing" the 3D surface Softology 3 8174 Last post July 25, 2011, 01:54:26 AM
by Softology
Graphical formula editor? bib 2 8180 Last post November 04, 2010, 11:27:05 AM
by bib
SDL / C++ application for exploring mandelbulb slices Snakehand 2 10164 Last post December 17, 2009, 04:01:19 PM
by Snakehand
OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » KRAFTWERK 29 10832 Last post October 16, 2010, 07:40:09 PM
by Thunderwave
Please try this... new 3d mandelbrot formula, animations included « 1 2 » Fred Decker 18 11238 Last post January 26, 2013, 12:42:24 AM
by Fred Decker
3D Printed Mandelbulb? acidmonkey 12 11886 Last post January 12, 2010, 01:30:51 PM
by GQuinn
Calculating normals « 1 2 3 » ZsquaredplusC 31 12090 Last post December 11, 2009, 11:28:11 AM
by Snakehand
Major Raymarching Optimization keldor314 8 13399 Last post December 27, 2013, 08:48:22 PM
by Syntopia
DirectX 11 compute shader / Directx 10 Pixel shader implementation cbuchner1 2 13463 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
Multiprecision computations on the GPU for deeper Mandelbulb exploration cortexman 6 13749 Last post March 25, 2011, 12:26:07 AM
by cortexman
Yet another realtime viewer « 1 2 » Isokron 28 14361 Last post February 24, 2010, 02:26:44 AM
by Timeroot
GLSL based GPU raytracer cbuchner1 2 17743 Last post April 28, 2011, 07:04:56 PM
by visual.bermarte
Realtime rendering/optimisations « 1 2 » Enforcer 15 18122 Last post October 04, 2010, 09:27:41 AM
by keldor314
Better DE estimate using orbit traps « 1 2 3 » knighty 44 19890 Last post February 16, 2010, 02:29:32 PM
by hobold
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