Logo by dainbramage - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. April 27, 2024, 01:41:49 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 [2] 3   Go Down
 
Subject Started by Replies Views Last post
0 Members and 11 Guests are viewing this board.
Real materialized 3D Mandelbulbs and Juliabulbs Jules Ruis 2 6341 Last post April 28, 2010, 02:04:41 PM
by Nahee_Enterprises
The real 3D Mandelbulb does not have bulbs Jules Ruis 7 6746 Last post May 25, 2010, 12:50:13 PM
by Jules Ruis
Faked ambient occlusion « 1 2 » ZsquaredplusC 15 7251 Last post December 29, 2009, 02:57:27 PM
by cKleinhuis
OpenGL+cuda renderer (video+src) kyrlian 3 7697 Last post April 12, 2010, 05:32:34 AM
by keldor314
OpenGL Mandelbulb implementation Dmitry Brant 4 7779 Last post November 25, 2009, 03:14:46 PM
by Dinkydau
"Spherical Power" function? JColyer 2 8697 Last post December 06, 2009, 11:18:27 AM
by Paolo Bonzini
"Slicing" the 3D surface Softology 3 8796 Last post July 25, 2011, 01:54:26 AM
by Softology
Graphical formula editor? bib 2 8856 Last post November 04, 2010, 11:27:05 AM
by bib
SDL / C++ application for exploring mandelbulb slices Snakehand 2 10814 Last post December 17, 2009, 04:01:19 PM
by Snakehand
3D Printed Mandelbulb? acidmonkey 12 12397 Last post January 12, 2010, 01:30:51 PM
by GQuinn
Calculating normals « 1 2 3 » ZsquaredplusC 31 13568 Last post December 11, 2009, 11:28:11 AM
by Snakehand
Major Raymarching Optimization keldor314 8 14021 Last post December 27, 2013, 08:48:22 PM
by Syntopia
Please try this... new 3d mandelbrot formula, animations included « 1 2 » Fred Decker 18 14027 Last post January 26, 2013, 12:42:24 AM
by Fred Decker
Multiprecision computations on the GPU for deeper Mandelbulb exploration cortexman 6 14237 Last post March 25, 2011, 12:26:07 AM
by cortexman
OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » KRAFTWERK 29 14537 Last post October 16, 2010, 07:40:09 PM
by Thunderwave
Yet another realtime viewer « 1 2 » Isokron 28 16964 Last post February 24, 2010, 02:26:44 AM
by Timeroot
DirectX 11 compute shader / Directx 10 Pixel shader implementation cbuchner1 2 16979 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
GLSL based GPU raytracer cbuchner1 2 18600 Last post April 28, 2011, 07:04:56 PM
by visual.bermarte
Realtime rendering/optimisations « 1 2 » Enforcer 15 20391 Last post October 04, 2010, 09:27:41 AM
by keldor314
Better DE estimate using orbit traps « 1 2 3 » knighty 44 24605 Last post February 16, 2010, 02:29:32 PM
by hobold
Pages: 1 [2] 3   Go Up
 

Topic you have posted in
Normal Topic
Hot Topic (More than 20 replies)
Very Hot Topic (More than 40 replies)
Locked Topic
Sticky Topic
Poll
:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.113 seconds with 21 queries. (Pretty URLs adds 0.014s, 1q)