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Author Topic: Why no 3d Trees, seashells, and natural forms in M3D?  (Read 20327 times)
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Strange Attractor
Posts: 282

« Reply #15 on: January 24, 2015, 09:16:07 PM »

Check out the pic I'm about to post....plenty of natural form.....
Kalter Rauch
Posts: 198

« Reply #16 on: May 24, 2017, 02:41:01 AM »

For GIMP users there are various types of cloud/fog/turbulence/noise/plasma filters
which can render, along with other filters, some very "organic" morphological 3D shapes.

I'll put up some stuff in this thread......
Kalter Rauch
Posts: 198

« Reply #17 on: May 24, 2017, 02:57:40 AM »

OK...the background for this is from 7 layers of various colors
treated with other GIMP filters,
and the foreground figurine is from 2 layers of ChaosPro/Gilgamesh Head fractals...

Kalter Rauch
Posts: 198

« Reply #18 on: May 24, 2017, 03:01:17 AM »

ed. above..."7 layers of colored fog"
Fractal Supremo
Posts: 1174

« Reply #19 on: May 24, 2017, 04:13:39 PM »

There are no trees, seashells and so on, becouse squares and cubes are mutch more easy to make.

Throught one professional artist (Alex something) told that he need technological formulas to generate hi tech scenery. And the mountains, planets and so on. Trees probably could be made in other way, aka copy paste from photos.

fractal catalisator
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