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Author Topic: rendering without 'ambient shadow' stage  (Read 2002 times)
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kaini
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« on: November 17, 2010, 08:02:10 PM »

jesse: for the next version, would it be possible to implement an option that does just the 'main render' part of the calculation (no shadows, FOV, or other stuff)? it would be nice for producing images for input to other SW, and i can't imagine it being too hard to implement.

thanks!
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bib
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« Reply #1 on: November 17, 2010, 08:58:19 PM »

You can do it already. Just uncheck the shadow options in the postprocess window.
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Jesse
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« Reply #2 on: November 17, 2010, 10:29:57 PM »

Just uncheck the "Calculate the ambient shadows automatically" option in the post processing form before starting the rendering.

I assume you meant with other SW some painting programs or so, not 3d stuff?
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kaini
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« Reply #3 on: November 17, 2010, 10:35:24 PM »

ah! i wasn't aware of this cos i haven't messed about with DOF etc. a whole lot! thanks!
by SW i mean postprocessing in photoshop etc.

incidentally, while i have your attention, how about a 'use old method' checkbox?
i know that i'm not alone in loving the colour/lighting used in the 3d nav, which is different to that used in main render, yes?

as always, thank you for a piece of software that gets better with each iteration  afro
« Last Edit: November 17, 2010, 10:37:05 PM by kaini » Logged
Jesse
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« Reply #4 on: November 17, 2010, 10:49:51 PM »

Nope, that is not possible  Azn

The new method is much more precise, but you have to adjust a bit different because light angles and diffuse functions changed a bit.

In the navigator it may look sometimes better because i adjusted the shadow for maximum contrast, what makes sense if you have just a few pixels and want to navigate.  But you don't want to see all the artifacts of the navi in high resolution  wink

Just play around with the light settings, sometimes less light is more.  If you want more contrast for example.
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bib
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« Reply #5 on: November 17, 2010, 11:05:58 PM »

Just play around with the light settings, sometimes less light is more.  If you want more contrast for example.

Agreed. The possibility to have up to 6 light sources is far too much. I use in general only 1 or 2 for maximum contrast, plus sometimes a little positional light here or there.
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Jesse
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« Reply #6 on: November 17, 2010, 11:57:29 PM »

I increased the amount with the possibility of making positional lights, because more then 2 or 3 global lights are not urgently needed.
Just a compromise, sometimes you would be glad if the amount of positional lights would be not limited at all...
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