Logo by chaos_crystal - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
 
*
Welcome, Guest. Please login or register. January 30, 2026, 03:53:29 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Mandelbulb3D anti-alisaing  (Read 2278 times)
Description: How do I?
0 Members and 1 Guest are viewing this topic.
jimi2tee
Forums Newbie
*
Posts: 8


« on: February 17, 2012, 04:40:42 AM »

Can anyone point me to how to anti-alias in Mandelbulb3d? Sources, tutorials, etc.

Thanks,
Jim
Please email responses to jimi2tee@gmail.com
Logged
bib
Global Moderator
Fractal Senior
******
Posts: 2070


At the borders...


100008697663777 @bib993
WWW
« Reply #1 on: February 17, 2012, 10:12:51 AM »

The AA in M3D is simply done using the Viewing arrows (1:1, 1:2, etc...) at the top of the main window. When you save as PNG or JPG, the downsized image is saved (WYSIWYG). It's as simple as that.
Logged

Between order and disorder reigns a delicious moment. (Paul Valéry)
PhotoComix
Strange Attractor
***
Posts: 276


« Reply #2 on: February 17, 2012, 12:52:41 PM »

As bib wrote
----

my receipt to antialias (maybe somebody has a better routine ? )

1 Render larger then your final wished result (at least 50% bigger)

2 NEVER save as jpg but as png

3 apply a very slight gaussian blur ( from 0.5 to max 2.0 according to image and image size, i use 2 only for gigantic render, something less then 1 is usually fine...note that most of graphic editor allow to use decimals for gaussian blur BUT only by putting the number in the numerical box...sliders and arrows only change by 1 integer

4 scale down as required

Logged
lenord
Fractal Bachius
*
Posts: 611


No Matter where you go there you are


« Reply #3 on: February 17, 2012, 06:40:10 PM »

I Render Large, save @1:1 in Png and do edge treatments by hand as Postwork in Photoshop before Resample/Resize and save for Web as Jpg. A true rendered  antialias would be good but not sure it's worth the extreme added render time, I like putting the personal touch on an image after the machine is done making it.
Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #4 on: February 17, 2012, 06:57:06 PM »

my receipt to antialias (maybe somebody has a better routine ? )

1 Render larger then your final wished result (at least 50% bigger)

2 NEVER save as jpg but as png

3 apply a very slight gaussian blur ( from 0.5 to max 2.0 according to image and image size, i use 2 only for gigantic render, something less then 1 is usually fine...note that most of graphic editor allow to use decimals for gaussian blur BUT only by putting the number in the numerical box...sliders and arrows only change by 1 integer

4 scale down as required

a good hint i think. i'd recommed a blur 0.3 - 0.5 for double size renders and 1 - 1.5 for tripple size renders. above that values you run the risk of blured downscaled images. in my observation this method works better, than the sometimes suggested gamma correction before downscaling.

Quote
A true rendered  antialias would be good but not sure it's worth the extreme added render time,
i'm not sure as well, but a triple size render normally takes 9 times longer to finish...
Logged

when life offers you a lemon, get yourself some salt and tequila!
PhotoComix
Strange Attractor
***
Posts: 276


« Reply #5 on: February 17, 2012, 09:35:17 PM »

Yes bigger values will blur
but the low value we indicated will not only minimize jagging but also give the sensation of more sharpness (because more clean edges)

And after all that as last touch to give even more sharpness is always possible apply Unsharp mask (that even if the name suggest the contrary is for sharpening )

NB perfectionist will apply unsharp mask only on the L channel in Lab color space to avoid any color shift

But to this there is a alternative that may sound more simple :
1 duplicate the layer and apply unsharp mask on the duplicate
2 change duplicate layer mode in Value (for gimp ) or Luminosity or Lightness (PS )
3 save the visible

« Last Edit: February 17, 2012, 09:38:24 PM by PhotoComix » Logged
Jesse
Download Section
Fractal Schemer
*
Posts: 1013


« Reply #6 on: February 17, 2012, 10:14:09 PM »

Just wanted to add that for a downscale of 2 and 3, m3d does a very good anti-alias filter before saving in an image format.
It is a thresholded lancszos8 filter that prevents ringing and outperforms a simple gaussian blur a lot, in terms of aliasing and sharpness.

Of course, it is all up to your own preferences, i am only a bit proud of this technical aspect because it is something i developed myself.  smiley
(If it is to sharp, bluring afterwards ishould be no problem)
Logged
PhotoComix
Strange Attractor
***
Posts: 276


« Reply #7 on: February 18, 2012, 01:33:49 AM »

I am wrong or render at 1:2 or 1:3 took exactly  the same time that render at full size ?

I do agree that in that case M3D does a pretty good job but ,maybe because i am used to bitmap editing and for me that is really quick to do manually (less then a minute for render) i prefer render big and downscale manually

(may be different for animations i did not try yet
Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #8 on: February 18, 2012, 06:41:40 AM »

maybe it's a matter of belief, but downscaling is allways the last step in my chain, so i prefer the image editor as well.
but for images straight "out of the box" mb does a really good job.

maybe you could implement an interface for photoshop plugins jesse  wink (don't take serious please)
Logged

when life offers you a lemon, get yourself some salt and tequila!
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Anti-fractal? Non-Fractal related Chit-Chat heneganj 3 6232 Last post April 11, 2007, 04:40:58 PM
by bradorpoints
Anti-aliasing for pro results Images Showcase (Rate My Fractal) twinbee 4 8181 Last post September 26, 2008, 06:59:21 PM
by twinbee
Low iteration anti-buddhabrot Mandelbrot & Julia Set ker2x 1 5513 Last post December 30, 2009, 03:51:32 AM
by ker2x
Anti Claustrophobia Neuron... Mandelbulb3D Gallery KRAFTWERK 0 1047 Last post March 17, 2011, 11:50:39 AM
by KRAFTWERK
Anti-aliasing again Mandelbulber Ike1970 2 4444 Last post May 01, 2011, 06:20:40 PM
by Buddhi

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 1.719 seconds with 29 queries. (Pretty URLs adds 0.046s, 2q)