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Author Topic: De-combinate  (Read 1717 times)
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CeleXaoS
Alien
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Posts: 37


bleeding nose


« on: August 29, 2012, 04:47:09 PM »

I recently started exploring the De-combinate function and although i have read through the explanations provided in M3d
'Read-me' file  i couldn't figure out how it works and what is different in comparison to the alternating mode.
and needles to say im having trouble with the Min,max,inv max,etc options. ( Mix1 and Mix 2 are quite understandable  Azn)  

-------also i was wondering about the possibility of integrating a heightmap , board IFS (and any other formula that serves as terrain)
to another dIFS object .
For example i have rendered a cylinder and distorted it until it looks like a table   , and now i want to adjust the size of 'board IFS' to properly fit on the top in order to resemble a chessboard .Is the size of these formulas adjustable ?
(because it seems that they are exclusively created to serve as the surrounding  terrain )
and if it isn't is there a way to render the chessboard image using DE-combinate ??

Sockratease and cKleinhuis helped me a while ago with a similar subject but i would like some additional information.
Thanks to everyone willing to answer.

 
« Last Edit: August 29, 2012, 04:51:29 PM by CeleXaoS » Logged
DarkBeam
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Fractal Senior
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Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #1 on: August 29, 2012, 07:02:45 PM »

No, boardIFS can't be "adjusted" for now... sorry! A Beer Cup
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No sweat, guardian of wisdom!
CeleXaoS
Alien
***
Posts: 37


bleeding nose


« Reply #2 on: August 29, 2012, 10:38:59 PM »

 fear sadness head banging wall pity ......
anyway thanks for answering .
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