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Author Topic: Custom formulas & transforms - Release  (Read 87974 times)
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DarkBeam
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« Reply #15 on: September 29, 2013, 11:43:16 AM »

Is there any chance of a CubeHeightMap?
No !!! No !!! since it is too complicated to handle for me! huh?
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xzendor7
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« Reply #16 on: September 29, 2013, 09:31:30 PM »

Though I'm Still Working My Way Through MB3D It's Always Fun To Try New Formulas.

Thanks For Your Hard Work.
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KRAFTWERK
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« Reply #17 on: October 18, 2013, 03:45:53 PM »

Lovely new forrrrrmulas Luca. Big Cheers!!!  A Beer Cup A Beer Cup A Beer Cup
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DarkBeam
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« Reply #18 on: October 18, 2013, 04:53:05 PM »

 cheesy No problems enjoy!
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Sitting Duck
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« Reply #19 on: October 18, 2013, 06:47:47 PM »

No !!! No !!! since it is too complicated to handle for me! huh?

At least you can use RandCubesIFS to make Heightmaps, see my image! smiley
http://www.fractalforums.com/gallery/cities-in-rust/
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DarkBeam
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« Reply #20 on: October 25, 2013, 04:36:14 PM »

 cry Looking back to old formulas I seen that _LogX was totally wrong - It wasn't a "log" at all. Rewritten completely + added a sinh. A Beer Cup
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Tabasco Raremaster
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« Reply #21 on: November 06, 2013, 04:38:05 PM »

KochSurf  HellYeah! devil

Combines nicely with CosinePow8  cheesy
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DarkBeam
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« Reply #22 on: November 09, 2013, 09:07:11 AM »

Maybe... smiley
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chunkygravy
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« Reply #23 on: January 26, 2015, 05:27:42 AM »

would it be possible to add x,y,z rotation params to many of the difs'?
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DarkBeam
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« Reply #24 on: January 26, 2015, 12:18:19 PM »

I tried ro add whenever it was possible but it's time consuming and ...  cry
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LMarkoya
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« Reply #25 on: February 04, 2015, 01:55:35 AM »

Thank you for your renewed efforts Luca, you brought us christmas in January-Feb
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KRAFTWERK
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« Reply #26 on: February 20, 2015, 09:00:39 AM »

24 jan: AmazingSurf2 released (new type of fold). Please note this is subject to change (it's unoptimized)
25 jan: QuickDudley (Kerry Mitchell and "correct" versions) wink
As timemit pointed out AS2 did not take into account vary scale (that is not particularly interesting either!!!) so I dropped it but added a rotation (done just before adding C constants ) grin
28 jan: Further improvement of ASurf2. Now a lot more flexible with an additional slider.
31 jan: heartKluchIFS.
02 feb; added Mandalex (BAD DE - non solvable issue!)
03 feb; added fiddler for Mandalex; use 3 to get old (wrong) effect
05 feb; added helistairsIFS. Nastier to code than it seemed in my ideas.
09 feb; added _updateC2 cheesy
11 feb; added six new Makin formulas and added a "switch" to helistairsIFS (squarry stairs)
12 feb; added another "switch" to helistairsIFS (hanging steps grin)
14 feb; added Aexion's donut A Beer Cup
17 feb; added the amazing fantastic Tglad tetrahedral pow2 (and my lame but pretty variant)
19 feb; huge optimization for Tglad's formulas, by the way the resulting julias will come out different.
To fix this issue SWAP X & Y in the SEED and you will get the same julias again. cheesy This won't be an issue I hope in front of a 3x speed gain? wink
19 feb (part2) Added aswell dihedral versions.


WILD MAN!!!! smiley
  Repeating Zooming Self-Silimilar Thumb Up, by Craig
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Lea
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« Reply #27 on: March 04, 2015, 02:50:04 PM »

Appreciate it!  Going to try this program out, I am so impressed by all the fractals I see from so many talented fractal artists! 
Rock On!
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MarkJayBee
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« Reply #28 on: March 15, 2015, 03:07:38 PM »

You are a very kind and generous man Luca! Thanks for adding the 'VoidHeightMaps' mate;
I can now complete my plans for world domination....!!  evil  wink
 A Beer Cup A Beer Cup A Beer Cup A Beer Cup A Beer Cup A Beer Cup
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DarkBeam
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« Reply #29 on: March 15, 2015, 03:17:24 PM »

 wink was a bit hard ... heightmaps are tricky cheesy
Hello all!
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