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Author Topic: coordinates of positional lights in m3d  (Read 1286 times)
Description: is there a way to read precise coords of lights?
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taurus
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« on: May 03, 2014, 04:31:47 PM »

I recently tried to rebuild basic properties of a m3d scene in a classic 3d application, in order to combine both. The fractal surface is explorable by clicking on it with cutting and /or julia tools. but this doesn't work for positional lights, especially after moving them into space. All sorts of right clicking seem useless as well. So my question is - Is there a way to read out the exact position of lights in 3d space? Maybe within the binary code of a scene and if, in which position of the code?

Thanks in advance.
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