Logo by kr0mat1k - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Follow us on Twitter
 
*
Welcome, Guest. Please login or register. April 25, 2024, 06:02:49 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Base Geometry  (Read 1760 times)
0 Members and 1 Guest are viewing this topic.
3DTOPO
Forums Freshman
**
Posts: 14


« on: April 05, 2014, 11:09:06 PM »

Greetings,

I am still learning and having a blast!

I was wondering if it is possible to define a base structure (imagine a cylinder, cube, etc.) where the fractal was more or less constrained to the base structure's surface.

If this is possible, could anyone point me towards an example? If it isn't possible, well, that would be good to know too.

Thanks!
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #1 on: April 05, 2014, 11:28:40 PM »

you can try hybrid IFS in Mandelbulb3d, many base shapes exists, like tori, balls, but many more, and combined with a heightmapIFS you can not only use images but different formulas for the height mapping ... hope i did not talk too much crap, i think it is easily already implemented in the mb3d programme,
perhaps someone else can enlighten the topic a little further (or give an example )
Logged

---

divide and conquer - iterate and rule - chaos is No random!
3DTOPO
Forums Freshman
**
Posts: 14


« Reply #2 on: April 06, 2014, 08:35:41 PM »

That sounds very promising, thank you!

I think I must be doing something wrong though, because while I am seeing two fractals they appear to be two separate fractals. That is the heightmapIFS is not mapped to the surface of the shape as far as I can tell; the cylinder surface looks unaffected.

I tried this with default settings:

 Forumla1: cylinderIFS
 Forumla2: HeightMapIFS
 Forumla3: gnarly2IFS

I tried a bunch of different formulas for 1 and 3 all with pretty much the same results. Do I need to use the "interpolate" or "DEcombinate" or something?
Logged
3DTOPO
Forums Freshman
**
Posts: 14


« Reply #3 on: April 10, 2014, 08:38:00 PM »

Hi cKleinhuis,

Is it possible for you to try as you suggest to see if it produces the desired results?

Being a noob that I am, it is hard for me to know if I am doing something wrong or not...
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Planetory Base Apophysis 3d Hack Gallery cKleinhuis 0 1067 Last post March 21, 2008, 08:08:59 PM
by cKleinhuis
la base Mandelbulb3D Gallery lecristal 0 982 Last post January 30, 2011, 11:21:50 AM
by lecristal
Tranquility Base XIX Mandelbulb3D Gallery Madman 0 657 Last post January 14, 2013, 12:17:35 AM
by Madman
The Base Mandelbulb3D Gallery abbaszargar 0 672 Last post January 08, 2014, 07:16:34 AM
by abbaszargar
THE BASE (II) Mandelbulb3D Gallery abbaszargar 0 499 Last post January 21, 2014, 06:37:49 PM
by abbaszargar

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.168 seconds with 28 queries. (Pretty URLs adds 0.008s, 2q)