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Author Topic: 3d stereo in Mandelbulb3D  (Read 1362 times)
Description: 2 questions 2 Jesse
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slon_ru
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Posts: 167



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« on: January 22, 2011, 12:19:17 AM »

Hi All!
I would like to use Mandelbulb3D to create stereo content.
I have two questions:
1. How can I move the camera along the X-axes by a length of less than 1 navi point?
2. How can I move the camera along the X-axes and keep the camera "vector" unchanged. (angle camera-->camera.target to X, Y, Z  must be constant )?
thx !
good luck.
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