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cKleinhuis
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« Reply #1 on: October 22, 2012, 08:42:58 PM » |
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bringing it up
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #2 on: October 23, 2012, 04:41:45 AM » |
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so, i am at home now, was trying out to place a circle, and 2 eyes and a mouth using julia circles, enroused with red julia spirals, but they werent fond of it will post my try tomorrow, would be nice if someone finds just some-thing like it at best in 3d
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divide and conquer - iterate and rule - chaos is No random!
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stereoman
Fractal Lover
Posts: 221
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« Reply #3 on: October 26, 2012, 05:26:16 PM » |
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HI, I have this axolotl model, the bad news are that is not fractal. I see two options, the first one, to create a fractal background for the model, the other one, to texturize the model with a fractal pattern. What do you think?
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stereoman
Fractal Lover
Posts: 221
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« Reply #4 on: October 26, 2012, 09:34:40 PM » |
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axolotl with fractal background
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stereoman
Fractal Lover
Posts: 221
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« Reply #5 on: October 27, 2012, 12:00:18 AM » |
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another angle
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kram1032
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« Reply #6 on: October 27, 2012, 12:23:38 AM » |
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Maybe you could do something crazy like remapping the axolotl mesh's curvature to itself in an iterative process to get the axolotl "self-fractal". What ever that means.
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cKleinhuis
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« Reply #7 on: October 27, 2012, 06:25:10 AM » |
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thank you for that, i forwarded it!
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divide and conquer - iterate and rule - chaos is No random!
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stereoman
Fractal Lover
Posts: 221
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« Reply #8 on: October 27, 2012, 07:04:29 AM » |
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Maybe you could do something crazy like remapping the axolotl mesh's curvature to itself in an iterative process to get the axolotl "self-fractal". What ever that means. Oh, this was my first idea! Seriously, I hardly understand what you say, but I would like to do it if possible, but I fear I´´m just a draughsman without any mathematical skills. This said, if anyone wants to try it, I will provide the mesh.
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« Last Edit: October 27, 2012, 07:08:41 AM by stereoman »
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stereoman
Fractal Lover
Posts: 221
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« Reply #9 on: October 27, 2012, 07:07:13 AM » |
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thank you for that, i forwarded it!
you´´re welcome, tell us what finally happens with it.
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stereoman
Fractal Lover
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« Reply #10 on: October 27, 2012, 09:00:08 AM » |
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As I explained in another thread http://www.fractalforums.com/help-and-support/shark-or-small-aircraft-and-how-to-describe-it-in-fractal/ the modelling process, is a fractal one. Due to software architecture, wich in turns depend on real needs, the model start as a box,then an iterative process, divide and subdivide the original box into all the needed sections . In this particular case, we can also see some fractals in the axolotl "head branches", I don´´t know how to tell them. For this model, I´´ve also used fractals to create the animal´´s skin, by mapping some fractal noise over it. THere´´s also a fractal noise map projected by light to create the caustic effect.The caustics effect depends, in turn, of the fractal nature of waves. Of course, the background is a 3d fractal, and the ground is a plane with fractal noise applied. Definitely, we can´´t get rid off fractals, they are all around us, and any closer look to anything will show fractals.
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kram1032
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« Reply #11 on: October 27, 2012, 03:26:06 PM » |
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It of course doesn't matter but technically you can start your model without ever having a box. It's poly-for-poly-modelling vs. box-modelling.
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« Last Edit: October 27, 2012, 05:42:24 PM by kram1032 »
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eiffie
Guest
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« Reply #12 on: October 27, 2012, 05:21:56 PM » |
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If the head branches were axo's too (and iterated) that would be interesting. Just scale, translate and rotate the mesh.
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cKleinhuis
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« Reply #13 on: October 27, 2012, 06:41:55 PM » |
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has anyone tried using a complete julia approach ? the julia shape is very suitable for the resemblance, i had no time, and was playing just with the face nice work so far
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divide and conquer - iterate and rule - chaos is No random!
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cKleinhuis
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« Reply #14 on: October 27, 2012, 07:00:50 PM » |
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this is my attempt who can do a top view using julias ?!?!
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divide and conquer - iterate and rule - chaos is No random!
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