knighty
Fractal Iambus
  
Posts: 819
|
 |
« Reply #315 on: May 07, 2014, 07:58:23 PM » |
|
Something less important: it just happened to me that a glitch remained unsolved, but when I loaded the location in a different instance, the glitch was solved and I couldn't reproduce the problem anymore.
me 2. (using 32-bit version). Is it possible to have DEM and triangle inequality coloring (and maybe other ones) in the next versions? 
|
|
|
|
|
Logged
|
|
|
|
|
Kalles Fraktaler
|
 |
« Reply #316 on: May 08, 2014, 12:03:26 AM » |
|
I know why there may be rare unsolved glitches randomly - it's because of multithreading. I will fix it. The coloring - I don't know what it is  Dragging content - I have too little time at the moment, wave coloring is more fun, I will show you soon 
|
|
|
|
« Last Edit: May 08, 2014, 12:07:04 AM by Kalles Fraktaler »
|
Logged
|
|
|
|
knighty
Fractal Iambus
  
Posts: 819
|
 |
« Reply #317 on: May 08, 2014, 01:46:26 PM » |
|
BTW, is it possible to lower the priority of the threads that do the computations? While rendering (especially in high resolution), it is almost impossible to do anything else.
|
|
|
|
|
Logged
|
|
|
|
|
Kalles Fraktaler
|
 |
« Reply #318 on: May 08, 2014, 05:40:11 PM » |
|
BTW, is it possible to lower the priority of the threads that do the computations? While rendering (especially in high resolution), it is almost impossible to do anything else.
It could be done in the program, but you can also change the priority of the process in task-manager...
|
|
|
|
|
Logged
|
|
|
|
|
Sockratease
|
 |
« Reply #319 on: May 08, 2014, 06:21:50 PM » |
|
It could be done in the program, but you can also change the priority of the process in task-manager...
BTW, is it possible to lower the priority of the threads that do the computations? While rendering (especially in high resolution), it is almost impossible to do anything else.
I actually get better results changing the program's "affinity" rather than it's "priority" This way if you have, for example, 4 processor cores you can limit it to just 2 of them, or even one. Then change other programs to the other cores, or let them use all. But this way no one program monopolizes the processors and everything can run at a steady pace. I used this when rendering an UltraFractal animation (gave UF 2 cores) and a 3D Animation (gave Carrara 1 core), while exploring with Kalles Fractaller (which also had 1 core). I liked this better because no program ever used much less than it's assigned percent of the processor power while using priority any one of the programs could drop below 5 or 10% Using affinity the usage stayed stable and each program used the most it could within those limits (in my example UF used about 50% and each other used about 25%). Hope that helps 
|
|
|
|
|
Logged
|
Life is complex - It has real and imaginary components. The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
|
|
|
knighty
Fractal Iambus
  
Posts: 819
|
 |
« Reply #320 on: May 08, 2014, 07:12:09 PM » |
|
Thank you Kalles and Sockratease.
|
|
|
|
|
Logged
|
|
|
|
|
Kalles Fraktaler
|
 |
« Reply #321 on: May 10, 2014, 06:57:17 PM » |
|
I have uploaded a new version of Kalles Fraktaler, now version 2.5 News: * Editable palette waves. Sine waves are applied on the RGB values to create the key colors in the palette. The period values specifies the number of periods in the palette - the higher value the faster wave. * Infinite wave colors. Sine waves are applied on the HSB values to create infinite colors. The period values specifies the period lengths - the higher value the slower wave. * 3 rd degree Mandelbrot. Is set in the "Iterations" dialog - since it affects rendering. Thanks knighty for encouraging and for the Series Approximation formulas. Also Key Frame Movie Maker is updated, now version 1.21, to support Infinite wave coloring. The source code is also synced and available from the main page, http://www.chillheimer.de/kallesfraktaler/
|
|
|
|
|
Logged
|
|
|
|
|
|
knighty
Fractal Iambus
  
Posts: 819
|
 |
« Reply #323 on: May 10, 2014, 11:10:23 PM » |
|
Awesome! It is much faster than previous versions. What kind of magic have you done?
|
|
|
|
|
Logged
|
|
|
|
youhn
Fractal Molossus
 
Posts: 696
Shapes only exists in our heads.
|
 |
« Reply #324 on: May 10, 2014, 11:28:12 PM » |
|
Thank you very much for the update!
Already downloaded, now a quick test-render for the new wave function on color palettes. Testing on the 3-power Mandelbrot. I'll post the result.
|
|
|
|
|
Logged
|
|
|
|
|
Chillheimer
|
 |
« Reply #325 on: May 10, 2014, 11:34:00 PM » |
|
wow, what an update!  the wave colouring works really nice! and kind of a whole new set to explore.. awesome work!, kalle! edit: haha, I'm sitting here, excited as a little kid! This is such an improvement!
|
|
|
|
« Last Edit: May 10, 2014, 11:42:00 PM by Chillheimer »
|
Logged
|
--- Fractals - add some Chaos to your life and put the world in order. ---
|
|
|
youhn
Fractal Molossus
 
Posts: 696
Shapes only exists in our heads.
|
 |
« Reply #326 on: May 11, 2014, 12:10:40 AM » |
|
 Re: -0.245949643461449994595087018222596574641401137066912001643855084143341173410374314595243969632582478930376191805229455307 Im: -1.316624182789306613227916731274807966104041519777466712208339027828372614942507766754269516555946164234277405762242688322 Zoom: 3.30000000000E95 Iterations: 10507 Further down:  Re: -0.2459496434614499945950870182225965746414011370669120016438550841433411734103743145952439696325827203480662713944457108564888469971619549786307771176863048421596857841355313699076156631168822411261278380827292 Im: -1.3166241827893066132279167312748079661040415197774667122083390278283726149425077667542695165559437624615507051004371874914829209834650201588189657276975746271992188648262465265793695170833209605260110350819817 Zoom: 1.90558125475E184 Iterations: 35068 Palette was created with the Palette waves. Stripes of black added manually with the Merge colors function.  Is it possible to combine the waves with the merge function? Not merging a single color, but merging a wave over every 8th step for example.
|
|
|
|
|
Logged
|
|
|
|
|
Kalles Fraktaler
|
 |
« Reply #327 on: May 11, 2014, 10:03:47 AM » |
|
Thanks everyone, and thanks for the beautiful images! Is it possible to combine the waves with the merge function? Not merging a single color, but merging a wave over every 8th step for example.
It would be possible I think. But merging too many waves do not give good result, in my tests the whole image turns toward grey as more waves are added... Awesome! It is much faster than previous versions. What kind of magic have you done?
The glitch finder should be faster but that's all  I forgot to mention, that Pauldelbrot's glitch detecting method works also on 3rd degree Mandelbrot perturbation. Super!!
|
|
|
|
|
Logged
|
|
|
|
hapf
Fractal Lover
 
Posts: 219
|
 |
« Reply #328 on: May 11, 2014, 11:00:28 AM » |
|
Thanks everyone, and thanks for the beautiful images!It would be possible I think. But merging too many waves do not give good result, in my tests the whole image turns toward grey as more waves are added...The glitch finder should be faster but that's all  I forgot to mention, that Pauldelbrot's glitch detecting method works also on 3rd degree Mandelbrot perturbation. Super!! It should work generally with perturbation since measuring out of sync will always correlate with amount of rounding errors.
|
|
|
|
|
Logged
|
|
|
|
|
Pauldelbrot
|
 |
« Reply #329 on: May 11, 2014, 03:38:50 PM » |
|
It should work with any Mandelbrot-type fractal with a critical point at zero. In particular zn + c.
Critical points away* from zero might not be capable of causing this type of glitch, but I don't know if other kinds of glitches or difficulties might arise applying perturbation to such systems.
* Well, far enough away. One with a magnitude smaller than 10-16 could still cause this type.
|
|
|
|
|
Logged
|
|
|
|
|