Yes, I also had reuse reference on. What is the difference between
1. reuse reference + manual solve glitches, and
2. reuse reference + auto solve glitches?
Isn't the glitch solving essentially the same, whether it's manual or automatic?
There is only one list of reference values, main reference or additional reference, and if the reference is to be reused, it is not re-calculated for the next key-frame.
I have never tested to combine these two, but the last additional reference, to solve glitches, would be used for the next key-frame.
For locations that do not pass too close too many deep minibrots, it is enough to use one reference only, no auto glitch solve, and only a few or not at all glitches needs to be solved manually.
But for all locations the key frames are of course much faster rendered with one reference only, and the glitches to be solved manually are fewer than when exploring since such reference is deeper than the rest of the pixels.
And finally, I have made a new version, 2.2.8.
Because I have solved a rare problem that I have seen a few times, which is sometimes impossible to solve in another way.
Here is a glitch that the auto function did not solve, because the smooth coefficients did not have the same colors inside the blob, which is unusual (but maybe related to this problem...)

If a new reference is added in that blob, a new glitch occur, because unfortunately those pixels had the exact same color (i.e. iteration count value) as the blob, but those pixels were correctly rendered at the first time, and got incorrect with the new reference:

The nasty thing with this particular new glitch is that it is not a blob glitch but a gradient glitch, and many new references would be needed to solve it, causing other areas in the view to become incorrect.
The solution is to cancel the changes, check the "Use near pixel method" check-box, and add the reference in the first blob again. This time only the connected pixels, i.e. the pixels in the blob, are re-rendered, and all other pixels are untouched.

Since these images are only the left corner of the whole frame, the same blob glitch occur 4 times and 4 additional references needed to be added.
Usually only one additional reference is needed to solve all similar glitches on the same view.