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Author Topic: Solid flame fractals  (Read 4378 times)
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thargor6
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« on: June 29, 2016, 02:17:09 AM »

Hi,
just wanted to show some work in progress for JWildfire 3.0: solid rendering of flame fractals.
Editing takes place in the editor you know from editing "normal" flame-fractals, together with the progressive/realtime-display.
3D-editing takes place by switching editing planes. I. e. you have the common view (in most of the cases "triangles", but it is customizable) and may select the plane to which to apply those controls.

Here is an example of a 3D-flower which are still very popular:


Any (serious) feedback is welcome,

Cheers!

Andreas
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SCORPION
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« Reply #1 on: June 29, 2016, 03:44:02 PM »

It will be great!
Will wait!
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thargor6
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« Reply #2 on: July 01, 2016, 02:25:46 AM »

Two more examples:

Using a mesh as base-shape together with julia3d:


Classic pre_blur and hemisphere, again with julia3d:


Cheers!
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thargor6
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« Reply #3 on: July 17, 2016, 12:51:48 AM »

Some more recent examples:


Flower-fractal with dof:


Spherical3D with meshes as base-shape:


Classic Julia3D-style


Some more fun with meshes, this time a "inverted" cog:


Meshes and DOF test, DOF not right yet, but I still liked the result so far


More classic flower-fractal, with reflection-map


Cheers!

Andreas
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mclarekin
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« Reply #4 on: July 17, 2016, 02:58:05 AM »

wow, looking good afro afro afro
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thargor6
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« Reply #5 on: August 05, 2016, 12:35:41 AM »

Thank you!

Here are some more recent examples:

Playing with dof:


Some strange perspective:


Trying to optimize the dof:


First try to implement shadows:


First longe-time-render of an object (before the recent dof and shadow extentions):


Rewritten the dof-stuff for the 2nd time, lol:


Best regards,
Andreas
« Last Edit: October 13, 2016, 01:08:49 AM by thargor6 » Logged
mclarekin
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« Reply #6 on: August 06, 2016, 01:21:33 AM »

They are so good!! The top one (playing with DOF) being my favourite. 
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thargor6
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« Reply #7 on: October 13, 2016, 01:15:34 AM »

Hi,
some more recent examples/improvements:

"Bridge" (some 3d-function-plot as base-shape, formula compiled at runtime)


"In the shadows" (mesh as base-shape)


"Starbowl" (some parametric plot as base-shape, formula compiled at runtime)


"Nightflight" (added uv-mapping for meshes)


"Solid layers" (combining mulitple fractals)


"Idol" (soft shadows)


"Rings" (improved soft shadows)


"Magic carpet" (improved render quality of edges)


Best regards,
Andreas
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #8 on: October 14, 2016, 10:10:44 AM »

You are doing masterful job Andreas. I like 3d attractors!
But....
You forgot to release JwildPokemon Go... when?  tease A Beer Cup
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No sweat, guardian of wisdom!
Sabine
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« Reply #9 on: October 14, 2016, 11:39:55 AM »

Impressive and ground-breaking work, Andreas!
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