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Author Topic: JWildfire V1.64 release - the dark-beam-edition:-)  (Read 515 times)
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Fractal Molossus
Posts: 789

« on: June 20, 2014, 01:36:15 AM »

Just released JWildfire V1.64  which is ... again ... another milestone! This time primarily driven by comments and works of Luca aka "dark-beam" at dA, big thanks to him :-) Luca invents lots of formulas for different fractal software and especially pointed out the problem that JWildfire not accepts numbers with more than 3 digits after the decimal point. I knew that (once), but it got out of focus. But now it is fixed, and 7 digits after the decimal point are guaranteed in most of the cases. This is a real big improvement! Additionaly, the mouse-dragging of parameter is more accurate and supports also the "Fine"-setting (i. e. activate the "Fine"-button to increase precision).
Here is a screenshot:

And, additionally, there are some more really cool new variations invented by Luca included into the new version. You can see some of them in action by trying the new "Rays"-random-flame-generator :-)

Complete list of changes:
 - improved the precision of the the numberic fields (7 digits after the decimal point are guaranteed in the most cases), which is especially great for gnarls. Thanks for dark-beam for pointing at this old bug! :-)
 - improved the smoothness of modifying parameters by dragging the mouse by about factor 2.5
 - the "Fine"-adjustment is now also taken into account when modifying parameters by dragging the mouse. If the "Fine"-button is enabled all changes have a increased smoothness (precision) by factor 10.
 - new experimental and super-cool "bwrands"-variation by dark-beam
 - new "loonie2" and "loonie3"-variation by dark-beam
 - new "Rays"-random-flame-generator which uses some of the new featurs to create really cool random flames
 - new "jac_cn", "jac_dn" and "jac_sn"-variations invented by dark-beam
 - increased the size of the weight-field (of a transform)

You can download the new version at the projects web page:  http://www.andreas-maschke.com/?page_id=351

Just click the “Random flames” button to start playing around and have fun :-)
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