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Author Topic: Creating 3D-meshes from flame fractals  (Read 6654 times)
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thargor6
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« Reply #15 on: August 13, 2014, 01:19:05 AM »

reducing the surface somehow is a normal workflow step wink
Right, but this does not satisfy me (yet). I can use MeshLab to smooth and rebuild meshes, of course. But this is only curing of something which did not work right in first place, in my opinion. My goal is to improve mesh quality in the production step. As stated above, I'm new in this field and have not proved if it is possible, but at least I would prefer some adaptive resolution :-)
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mclarekin
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« Reply #16 on: August 13, 2014, 02:25:49 AM »

love that latest image, well done, your programme is getting even cooler smiley
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LMarkoya
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« Reply #17 on: August 13, 2014, 05:51:34 PM »

Really great progress being made here....I am currently under lock and key to make progress on a stereo 3D movie I have to make for my show in February...but as soon as I get a chance, I'll be playing with this
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thargor6
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« Reply #18 on: August 17, 2014, 12:05:06 AM »

Thanks for your feedback, again :-)
Just have started to create V1.90 ALPHA which has some experimental options to thicken details.

Here are some renders from recent models I created (meshes generated with JWildfire, smoothed with MeshLab, scenes rendered with LightWave):
"Tray of flowers"


"More flowers" (used the instancing-feature of LightWave to duplicate the meshes)


"Alien surgery in the desert"


Currently working on the first model which can be printed. Looking forward to see any results.

Andreas
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cKleinhuis
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« Reply #19 on: August 17, 2014, 02:29:48 PM »

i have to repeat: it is an awesome possibility to create a truly infinite amount of shapes, this is just the beginning, veeeery cool!
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divide and conquer - iterate and rule - chaos is No random!
thargor6
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« Reply #20 on: August 24, 2014, 07:12:03 PM »

An update: I have heard in the meanwhile from some users that the new module works also well to convert M3BD voxelstacks into meshes.
The upcoming release will bring some more smoothing options which helped to create the Mandelbrot shape in the following image:
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thargor6
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« Reply #21 on: September 01, 2014, 11:48:16 PM »

An update: My first fractal-flower-mesh, created with JWildfire, printed by Shapeways, maybe one of the first flame-fractals printed ever :-)

(sorry for the bad quality, was too dark)
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cKleinhuis
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« Reply #22 on: September 02, 2014, 07:38:47 AM »

lol, tiny tiny tiny flower wink
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thargor6
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« Reply #23 on: September 02, 2014, 12:21:51 PM »

The larger it is, the more expensive it is. And the intention is not to create a cheap plastic thing, but some real solid stuff. But as stated above, it was the first try ever, so I started with a cheap material, the real thing is just in production :-)
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Sockratease
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« Reply #24 on: September 02, 2014, 01:17:05 PM »

Very nice!

I'll have to post some of my initial efforts just so you know there are people trying here!
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thargor6
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« Reply #25 on: September 06, 2014, 11:53:09 PM »

Update: print of the next model just arrived, also another flower, which is even more small, but made of steel! I love it cheesy

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thargor6
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« Reply #26 on: September 12, 2014, 10:11:38 PM »

Update: slowly increasing model size :-)




(please note that the irregular shape of the Mandelbrot is intended, actually coded that way :-))
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DarkBeam
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« Reply #27 on: February 23, 2015, 10:45:43 AM »

Very cool... sticky now smiley
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