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Author Topic: For Jesse, article about raytracing and stuff  (Read 1243 times)
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DarkBeam
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Fragments of the fractal -like the tip of it


« on: November 05, 2011, 10:43:17 PM »

I think this can be very helpful, also a section about blobs.

codermind.com/articles/Raytracer-in-C++-Depth-of-field-Fresnel-blobs.html


Fresnel part is for refractive materials like glass smiley
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Jesse
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« Reply #1 on: November 06, 2011, 12:38:59 AM »

Nice article, the fresnel stuff is simple from the math, so this is not the current problem  wink

The DEcombinate with overlap is shabby, not blobby enough... i guess (is this the point  crazy eyes )
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #2 on: November 06, 2011, 09:52:35 AM »

Nice article, the fresnel stuff is simple from the math, so this is not the current problem  wink

The DEcombinate with overlap is shabby, not blobby enough... i guess (is this the point  crazy eyes )

But I like the nonlinear one. The linear probably needs a fixup? wink
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LMarkoya
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« Reply #3 on: November 06, 2011, 03:42:45 PM »

Jess...are you actually contimplating adding a materials choice to the program??? Perhaps as a post process? From there materials could possibly be added by color selection

That would be pretty wild, but way ambitious
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Jesse
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« Reply #4 on: November 06, 2011, 05:18:59 PM »

But I like the nonlinear one. The linear probably needs a fixup? wink

Then it's ok, the linear is just an extra option, maybe used less often.  If i find a more interesting one i might change it in the future.

Jess...are you actually contimplating adding a materials choice to the program??? Perhaps as a post process? From there materials could possibly be added by color selection

That would be pretty wild, but way ambitious

I could imagine something in this direction, but you have always keep in mind that the rendering is a bit different than in most 3d programs that renders on meshes.
So it is not always easy to fix some textures on certain parts, for example.

But some improvements are surely possible, when times come...
 
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