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Author Topic: I need some help in Mandelbulber development  (Read 5871 times)
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618smartguy
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« Reply #15 on: July 15, 2011, 06:44:43 PM »

I would be glad to help!

I'm just 14, but I am great at programming, and i have lots of free time. I have not done much with c++ but generally its not too hard for me to learn a new language. Also I am really into math so I could work on improving and optimizing DE code and other aspects. I would love to see this project go far and i suppose that helping you will progress it.
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Sfumato
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« Reply #16 on: August 07, 2011, 08:46:55 PM »

Krzysztof, I am so sorry I am neither a programmer and nor a mathematician as I'll be happy to be of any help. I could prepare textures, maps, gradients or anything of that kind (2D raster graphics) if it was needed.
Though You said
some C++ sources for new interesting fractal formulas (not only mathematical ideas).  
What ideas did You mean? Perhaps that is the field non-programmers and non-mathematicians could participate in!
With kindest regards, and wish You solve all the personal issues successfully,
Sfumato.
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Dave13
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« Reply #17 on: March 26, 2016, 09:13:47 AM »

Hi Buddhi,

How is the DEB package going? I am still learning how to build DEB packages (I successfully have built a couple) and would be happy to help out with this.

Dave.
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Buddhi
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« Reply #18 on: March 26, 2016, 09:33:30 AM »

Actually I'm in touch with one of Debian maintainers. He will prepare deb packages and add them to official repository.
I have never done packaging for debian by myself. I think it doesn't make sense until I cannot provide continuous compatibility with packages which are in official repository. That's why for Linux it's distributed as source code.
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valera_rozuvan
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a test in time


valera.rozuvan valerarozuvan
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« Reply #19 on: July 26, 2016, 05:04:33 PM »

Hi there! I would like to help you. Looking at https://github.com/buddhi1980/mandelbulber2 , I can't find description on the build process. How do you go about building the project on the various systems? I am interested in Linux, and Windows versions.
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Buddhi
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« Reply #20 on: July 26, 2016, 06:52:09 PM »

Hi there! I would like to help you. Looking at https://github.com/buddhi1980/mandelbulber2 , I can't find description on the build process. How do you go about building the project on the various systems? I am interested in Linux, and Windows versions.

Hi. Try to follow guides from README file: https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/deploy/README to prepare Linux for development

For cross-compiling to build win32 and win64 version you can use following bash scripts:
https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/deploy/setup-cross-compile-to-windows.sh
https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/deploy/cross-compile-windows.sh

To prepare installable packages you can use:
https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/make-package.sh

When you clone this git repository, all that file you will find in mandelbulber2 and mandelbulber2/deploy directories

There is also a lot of information here (guide how to add new fomulas and prepare development environment): https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/deploy/AddingNewFormulas.odt

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valera_rozuvan
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valera.rozuvan valerarozuvan
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« Reply #21 on: July 26, 2016, 10:28:01 PM »

After some poking around, I did eventually get Mandelbulber2 to build on a machine running Ubuntu 16.04. Here are my steps:

  • sudo apt-get install build-essential libqt5gui5 qt5-default libpng12-0 libpng12-dev qttools5-dev qttools5-dev-tools libgsl2 libgsl-dev libgomp1 git
  • cd ~
  • mkdir -p github.com/buddhi1980
  • cd github.com/buddhi1980
  • git clone https://github.com/buddhi1980/mandelbulber2.git
  • cd mandelbulber2/mandelbulber2
  • ./make-package.sh 2.42 /home/valera/github.com/buddhi1980/mandelbulber2/mandelbulber2/build
  • cd build/mandelbulber2-2.42/makefiles
  • qmake mandelbulber.pro
  • make --jobs=4 all
  • cd ..
  • ./install

NOTE: In the above, I chose the number 2.42 randomly. I guess it can be any version number for local development.
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mclarekin
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« Reply #22 on: July 27, 2016, 01:45:10 AM »

Hi Valera, I am running on 16.04 too.

Thanks for your list of steps

Quote
There is also a lot of information here (guide how to add new formulas and prepare development environment): https://github.com/buddhi1980/mandelbulber2/blob/master/mandelbulber2/deploy/AddingNewFormulas.odt

This was written a while ago and probably needs updating.
« Last Edit: July 27, 2016, 04:37:25 AM by mclarekin » Logged
capn-damo
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« Reply #23 on: August 26, 2016, 03:24:05 AM »

Steve Pusser has packaged v2.08 for Debian Stable. You can get it from his repo here

I put together a HowTo for compiling on Debian on the BunsenLabs forums: Mandelbulber2 on jessie and stretch

The MB2 README seems to be incorrect for Debian - specifically the png libraries. This is what I found was needed to compile the source...

Debian Stable(jessie):
Code:
sudo apt-get install build-essential libqt5gui5 qt5-default libpng12-0 libpng12-dev qttools5-dev qttools5-dev-tools libgomp1

Debian Testing/Unstable (stretch/sid):
Code:
sudo apt-get install build-essential libqt5gui5 qt5-default libpng16-16 libpng-dev qttools5-dev qttools5-dev-tools libgomp1
« Last Edit: August 26, 2016, 03:37:43 AM by capn-damo » Logged

Buddhi
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« Reply #24 on: August 26, 2016, 09:01:23 PM »

Steve Pusser has packaged v2.08 for Debian Stable. You can get it from his repo here

I put together a HowTo for compiling on Debian on the BunsenLabs forums: Mandelbulber2 on jessie and stretch

The MB2 README seems to be incorrect for Debian - specifically the png libraries. This is what I found was needed to compile the source...

Debian Stable(jessie):
Code:
sudo apt-get install build-essential libqt5gui5 qt5-default libpng12-0 libpng12-dev qttools5-dev qttools5-dev-tools libgomp1

Debian Testing/Unstable (stretch/sid):
Code:
sudo apt-get install build-essential libqt5gui5 qt5-default libpng16-16 libpng-dev qttools5-dev qttools5-dev-tools libgomp1

Thank you for this information. I will correct README file.
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