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Author Topic: Buddhabrot R&D Gallery  (Read 3865 times)
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richardrosenman
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« Reply #15 on: August 15, 2010, 01:51:25 AM »

Here's another similar test with a somewhat varied algorithm:


 
-Richard
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richardrosenman
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« Reply #16 on: August 15, 2010, 01:52:44 AM »

Like Ker2x's second test, this one involves computing a random c-point, and then generating new neighboring random points. Again, every 1000000 samples, a new c-point is generated and the loop starts again.

This results in very interesting 'clouds', or as Ker2x wrote, "Brownian Motion". Once again, the look is very unique but only at the early development of the Buddhabrot. After sufficient iteration time, the image will once again develop into a typical Buddhabrot render. Iteration time here was only 20 minutes.



-Richard
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kram1032
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« Reply #17 on: August 15, 2010, 12:33:18 PM »

really nice execution of this smiley

What happens if you do this with Buddhagram in 4D fBM?
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ker2x
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« Reply #18 on: August 16, 2010, 08:00:26 AM »

Very nice smiley
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
cbuchner1
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« Reply #19 on: August 16, 2010, 10:35:27 AM »


It looks very similar when I set the variance of the Metropolis Hastings algorithm in my GPU based renderer to a very small number. Then the orbital starting coordinates stay very close to their initial values, creates bright spots and patterns like those seen in your image.
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richardrosenman
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« Reply #20 on: August 17, 2010, 04:43:45 AM »



(The anti-aliasing looks great in the source image but because I'm adjusting levels, they become a bit jagged.)

-Richard
« Last Edit: August 17, 2010, 04:45:37 AM by richardrosenman » Logged

richardrosenman
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« Reply #21 on: August 17, 2010, 04:45:20 AM »



(The anti-aliasing looks great in the source image but because I'm adjusting levels, they become a bit jagged.)

-Richard
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richardrosenman
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« Reply #22 on: August 17, 2010, 04:47:26 AM »


It looks very similar when I set the variance of the Metropolis Hastings algorithm in my GPU based renderer to a very small number. Then the orbital starting coordinates stay very close to their initial values, creates bright spots and patterns like those seen in your image.


Would the Metropolis Hastings algorithm speed up my full Buddhabrot view? I believe it speeds up dramatically only once you start zooming in (which I cannot do yet), correct?

-Richard
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Millennium Nocturne
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« Reply #23 on: August 17, 2010, 08:45:33 AM »

An useful link to the buddhabrot solution using metropolis-hastings: smiley
http://www.steckles.com/buddha/
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cbuchner1
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« Reply #24 on: August 17, 2010, 09:13:14 AM »

Would the Metropolis Hastings algorithm speed up my full Buddhabrot view? I believe it speeds up dramatically only once you start zooming in (which I cannot do yet), correct?

Yes, very correct.
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Millennium Nocturne
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« Reply #25 on: August 17, 2010, 11:17:56 AM »

What will happens if you mix this (Buddhabrot for the Newton Method):
http://www.openprocessing.org/visuals/?visualID=4159
with this (Newton Method Mandelbrot Set):
http://commons.wikimedia.org/wiki/File:Newton-lplane-Mandelbrot-smooth.jpg

just an idea  smiley
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kram1032
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« Reply #26 on: August 17, 2010, 12:18:40 PM »

Millenium: What you ask for there is pretty straight forward smiley
But the second one is a zoom. So richard can't do that yet.
I can zoom but it's a very slow process for me as I didn't do the Metropolis stuff...

Richard: Did you try the tan yet? smiley (I'm currently rendering a ztanz one that I *think* should be the Nebulagram version of it... It sure is the coloured version but I'm not sure if I got the -gram part right, yet...)
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Millennium Nocturne
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« Reply #27 on: August 17, 2010, 10:34:42 PM »

Millenium: What you ask for there is pretty straight forward smiley
But the second one is a zoom. So richard can't do that yet.
I can zoom but it's a very slow process for me as I didn't do the Metropolis stuff...
kram1032: Mandelbrot appears in many equations, so why only render buddhabrots from the original mandelbrot?
As for the metropolis stuff..well..it sounds like an easy thing to do (or at least what I have seen on that webpage)
http://www.steckles.com/buddha/
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kram1032
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« Reply #28 on: August 17, 2010, 10:44:42 PM »

I'm aware of that wink
http://kram1032.deviantart.com/gallery/#Fractals <- there. TONS of different formulas, using the buddhabrot technique to render them.
I'm currently working on an other one smiley
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cbuchner1
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« Reply #29 on: August 17, 2010, 10:46:53 PM »


The only criticism that I have with that web page is that his mathematical expressions used in the source code can be simplified greatly for computing the probabilities to use in the Markov chain. Essentially the code is calling and pow, log way unnecessarily often - slowing it down because these are expensive to compute on a CPU.


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