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Author Topic: Solidification of flamez - a different flame-video  (Read 1646 times)
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thargor6
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« on: September 15, 2014, 10:24:46 PM »

Was a lot of work, but now it is done, my new video, enjoy :-)
<a href="https://www.youtube.com/v/dSiHFtEIUy4&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/dSiHFtEIUy4&rel=1&fs=1&hd=1</a>

CREDITS
Concept and Visuals by thargor6 (author of JWildfire)

MUSIC
"The History of Soil" by Kausemus from the album "No I" (2014)
Used by permission. All rights reserved
https://www.facebook.com/kausemusmusic
https://itunes.apple.com/fi/artist/kausemus/id475318081
http://open.spotify.com/artist/5nK18bpgqIt3sIams1dCxj

FLAME FRACTALS
All fractals where generated, animated and rendered using the free JWildfire software.
http://www.jwildfire.org/

FRACTAL MESHES
All fractal meshes where generated using JWildfire and were refined and smoothed using the free MeshLab software.
http://www.jwildfire.org/
http://meshlab.sourceforge.net

3D-RENDERING
Most of the 3D-rendering was done using LightWave, some stills were created using Bryce.
http://www.lightwave3d.com
http://www.daz3d.com/products/bryce

VIDEO CUTTING
The cutting and encoding of this video was done using Adobe Premiere.
http://www.adobe.com

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cKleinhuis
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« Reply #1 on: September 16, 2014, 12:30:39 AM »

wonderful, wonderful video as well wink
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divide and conquer - iterate and rule - chaos is No random!
mclarekin
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« Reply #2 on: September 16, 2014, 04:40:01 AM »

I like it, looks great and the Kausemus music fitted well. Video demonstrates the great potential of Jwildfire:)
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schizo
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« Reply #3 on: October 02, 2014, 09:29:03 PM »

Wow. What a processing pipeline. Really cool video.
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thargor6
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« Reply #4 on: October 02, 2014, 09:35:11 PM »

Thank you all very much! :-)
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Dinkydau
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« Reply #5 on: March 07, 2017, 08:19:54 PM »

Interesting idea and definitely useful for 3d printing, but if not for 3d printing, I don't like it. The ghost-like appearance of flames is what I've always liked about them and the buddhabrot for example.
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thargor6
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« Reply #6 on: March 08, 2017, 02:03:09 AM »

The ghost-like appearance of flames is what I've always liked about them and the buddhabrot for example.
I agree, most of the time I also prefer them (and in fact, my recent renders are "classic" ones, e.g.: http://thargor6.deviantart.com/art/Organic-667729401 ).
Turning them into meshes allows to use any kind of fancy material/shader (of your favourite 3d package), which could lead to even more cool "ghost" appearance - I should really try this next when I find the time :-)

Cheers!
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