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Author Topic: Spelunking in Spudsville  (Read 1225 times)
Description: This one made me implement frame range rendering
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3dickulus
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« on: December 08, 2013, 08:39:41 PM »

00:03:28 5200 frames 100 keyframes
While this was rendering there was a power outage that stopped it about halfway through, very annoying. At first I thought "oh no, now I have to re-render the whole thing because I'm not sure how to get Fragmentarium to start where it left off." but the thought also occurred to me that I could just write it in.
So now the "Render" dialog remembers it's state when you close it and allows rendering of any range of frames, this turned out to be very handy as I also forgot to hook up the fadeIn/fadeOut transitions. This animation was done in 4 pieces and I didn't have to rename or renumber a single frame smiley

A brief tour of the labyrinth that is Spudsville.

<a href="http://vimeo.com/moogaloop.swf?clip_id=81309361" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=81309361</a>

Source code and exe.
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