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Author Topic: Twistor World XIX  (Read 780 times)
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Pauldelbrot
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pderbyshire2
« on: November 11, 2012, 01:58:38 AM »

Twistor World XIX



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=12735

A swirling vortex with a blue-glowing core...
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Pharmagician
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« Reply #1 on: November 11, 2012, 08:08:21 AM »

Wonderful - my favourite series of all is back!  But this isn't the multiwave colouring, is it?
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cKleinhuis
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« Reply #2 on: November 11, 2012, 12:54:00 PM »

lol i say it has to use multiwave, otherwise such high frequency areas become just dot-clouds
the deeper, or better the closer you are to the set, the faster the iteration bands would change
and pauldel ismaking use of it all the time wink because it is really good!
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divide and conquer - iterate and rule - chaos is No random!
Pauldelbrot
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pderbyshire2
« Reply #3 on: November 11, 2012, 05:59:01 PM »

Thanks!
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Pharmagician
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« Reply #4 on: November 11, 2012, 06:23:38 PM »

lol i say it has to use multiwave, otherwise such high frequency areas become just dot-clouds
the deeper, or better the closer you are to the set, the faster the iteration bands would change
and pauldel ismaking use of it all the time wink because it is really good!

You're probably right - but I'm trying to work out what's different about it in this series as opposed to its appearance in Seahorse Odyssey and Mandelbrot Safari.  embarrass
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Alef
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« Reply #5 on: November 11, 2012, 06:39:10 PM »

IMHO, your renders are the best in 2D.
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cKleinhuis
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« Reply #6 on: November 11, 2012, 07:35:16 PM »

You're probably right - but I'm trying to work out what's different about it in this series as opposed to its appearance in Seahorse Odyssey and Mandelbrot Safari.  embarrass

i think he just uses different colors wink and hence the multiwave method produces new color combinations on each depth, the outcome may look different even when using the same color set up at the beginning wink
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divide and conquer - iterate and rule - chaos is No random!
Pauldelbrot
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pderbyshire2
« Reply #7 on: November 11, 2012, 10:25:16 PM »

IMHO, your renders are the best in 2D.

Again ... thanks!
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cKleinhuis
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« Reply #8 on: November 11, 2012, 11:07:55 PM »

IMHO, your renders are the best in 2D.

and this is why i reported 2 times in the show about the method wink
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divide and conquer - iterate and rule - chaos is No random!
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