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0 Members and 42 Guests are viewing this board.
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Buddhabrot is grainy
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PurpleBlu3s
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28
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5739
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April 05, 2011, 09:29:58 AM
by ker2x
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buddhabrot montecarlo and quasi-montecarlo
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knighty
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3
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5238
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September 25, 2013, 04:27:03 PM
by Roquen
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Buddhabrot on GPU
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ker2x
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97
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38621
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April 03, 2011, 11:58:16 PM
by ant123
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Buddhabrot optimizations
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asimes
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26
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6311
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September 01, 2013, 10:01:42 PM
by asimes
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Buddhabrot renderer, JavaScript / Canvas
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asimes
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3
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3616
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January 29, 2014, 03:47:15 PM
by asimes
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bug in perspective
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willvarfar
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10
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2203
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July 13, 2012, 12:02:33 AM
by eiffie
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C++ Accelerated Massive Parallelism (C++ AMP)
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Saquedon
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0
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2643
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February 07, 2012, 03:51:23 PM
by Saquedon
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Calculating surface normals for 3D fractals
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Derakon
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0
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2696
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November 28, 2009, 04:20:30 AM
by Derakon
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Can anyone help me understand interior distance estimation?
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laser blaster
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7
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1232
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October 29, 2016, 06:28:19 AM
by therror
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Can I quickly test if a DE exists inside a cube?
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DaveH
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6
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948
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February 02, 2013, 09:09:34 PM
by DaveH
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Cheap ambient occlusion approximation
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khyperia
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3
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4425
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June 03, 2012, 01:59:20 AM
by khyperia
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Cheap way to determine angle in bulb?
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mike3reynolds
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1
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1869
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June 14, 2013, 01:28:35 PM
by claude
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Colourings and Mappings
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David Makin
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1
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3369
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March 07, 2011, 11:14:36 AM
by Softology
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Combining ray tracing and polygon graphics in OpenGL shaders
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Syntopia
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9
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8593
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January 16, 2014, 04:54:23 PM
by 3dickulus
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compile/run glsl shader as C++
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marius
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11
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18364
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October 05, 2011, 12:07:57 AM
by marius
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Convergent Distance Estimation
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David Makin
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9
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10068
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November 28, 2008, 10:27:01 PM
by gamma
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Cool resource: emulated quad-precision floats in glsl
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laser blaster
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2
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3321
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April 06, 2013, 01:25:46 AM
by cKleinhuis
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coordinates of deep zooms and multiple precision maths routines
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jwm-art
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4
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3690
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October 26, 2010, 03:59:08 PM
by jwm-art
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CPU shader emulator
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TruthSerum
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10
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9598
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June 20, 2015, 02:49:34 PM
by TruthSerum
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Create a 3D fractal generator program from scratch, what will it take?
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ac4937
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2
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9399
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March 05, 2017, 12:02:39 AM
by DarkBeam
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