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Subject Started by Replies Views Last post
0 Members and 73 Guests are viewing this board.
Mandelbulb 3D: Slicing Chordus 3 1165 Last post May 13, 2014, 09:35:05 AM
by cKleinhuis
Idea for inversions - no more fuzzy? DarkBeam 5 1175 Last post March 20, 2011, 08:16:50 PM
by Jesse
Variation on the Mandelbox paolo 1 1187 Last post May 26, 2012, 12:14:02 PM
by DarkBeam
Mandelbulb 3D animation madaussie 0 1187 Last post February 03, 2014, 03:34:02 AM
by madaussie
Request of params the calculation stops by accident Jesse 0 1193 Last post February 26, 2011, 10:43:33 PM
by Jesse
Tragic render / viewing realization : ( MindsEye 4 1195 Last post January 24, 2012, 10:48:22 PM
by MindsEye
Some answers related to formulas Jesse 1 1197 Last post February 07, 2011, 07:19:28 PM
by n8iveattitude1
I'm sharing an interesting parameter Weber 0 1206 Last post February 04, 2016, 08:11:53 PM
by Weber
Just an idea about varied specularity/diffuse... KRAFTWERK 0 1206 Last post May 04, 2011, 01:10:25 PM
by KRAFTWERK
Intersting sit with lot of fractal formula ericr 0 1219 Last post February 15, 2016, 01:50:30 PM
by ericr
Light positions in MB3D? Stonevoice 2 1223 Last post June 11, 2013, 12:07:59 AM
by cKleinhuis
how to get a colourmap as a mutable image kameelian 3 1224 Last post June 04, 2012, 01:02:07 PM
by kameelian
Fine tuning ?? CeleXaoS 5 1228 Last post May 20, 2012, 07:37:43 AM
by lxh
Minor UI request bib 1 1230 Last post September 07, 2011, 11:27:04 PM
by Jesse
93 tropical and/or warm map for M3D PhotoComix 1 1231 Last post March 06, 2012, 05:55:27 PM
by Alef
Odd clipping MindsEye 3 1234 Last post January 30, 2012, 01:45:39 AM
by MindsEye
Mandelbulb 3D System Recommendendations rosoule1 1 1241 Last post October 24, 2014, 12:44:10 AM
by ellarien
For Jesse, article about raytracing and stuff DarkBeam 4 1246 Last post November 06, 2011, 05:18:59 PM
by Jesse
Jesse... Colors... Raydianze 0 1246 Last post September 29, 2011, 04:12:07 AM
by Raydianze
Large File - opening bug.... Raydianze 4 1254 Last post May 18, 2011, 08:49:28 PM
by DarkBeam
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