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Subject | Started by | Replies | Views | Last post | ||
0 Members and 9 Guests are viewing this board. | ||||||
Real materialized 3D Mandelbulbs and Juliabulbs | Jules Ruis | 2 | 6312 |
April 28, 2010, 02:04:41 PM by Nahee_Enterprises |
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The real 3D Mandelbulb does not have bulbs | Jules Ruis | 7 | 6730 |
May 25, 2010, 12:50:13 PM by Jules Ruis |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 7241 |
December 29, 2009, 02:57:27 PM by cKleinhuis |
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OpenGL+cuda renderer (video+src) | kyrlian | 3 | 7675 |
April 12, 2010, 05:32:34 AM by keldor314 |
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OpenGL Mandelbulb implementation | Dmitry Brant | 4 | 7770 |
November 25, 2009, 03:14:46 PM by Dinkydau |
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"Spherical Power" function? | JColyer | 2 | 8644 |
December 06, 2009, 11:18:27 AM by Paolo Bonzini |
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"Slicing" the 3D surface | Softology | 3 | 8789 |
July 25, 2011, 01:54:26 AM by Softology |
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Graphical formula editor? | bib | 2 | 8836 |
November 04, 2010, 11:27:05 AM by bib |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 10805 |
December 17, 2009, 04:01:19 PM by Snakehand |
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3D Printed Mandelbulb? | acidmonkey | 12 | 12379 |
January 12, 2010, 01:30:51 PM by GQuinn |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 13540 |
December 11, 2009, 11:28:11 AM by Snakehand |
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Please try this... new 3d mandelbrot formula, animations included « 1 2 » | Fred Decker | 18 | 13961 |
January 26, 2013, 12:42:24 AM by Fred Decker |
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Major Raymarching Optimization | keldor314 | 8 | 13997 |
December 27, 2013, 08:48:22 PM by Syntopia |
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Multiprecision computations on the GPU for deeper Mandelbulb exploration | cortexman | 6 | 14219 |
March 25, 2011, 12:26:07 AM by cortexman |
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OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » | KRAFTWERK | 29 | 14513 |
October 16, 2010, 07:40:09 PM by Thunderwave |
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Yet another realtime viewer « 1 2 » | Isokron | 28 | 16927 |
February 24, 2010, 02:26:44 AM by Timeroot |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 16953 |
November 29, 2009, 12:32:26 AM by cbuchner1 |
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GLSL based GPU raytracer | cbuchner1 | 2 | 18597 |
April 28, 2011, 07:04:56 PM by visual.bermarte |
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Realtime rendering/optimisations « 1 2 » | Enforcer | 15 | 20351 |
October 04, 2010, 09:27:41 AM by keldor314 |
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Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 24531 |
February 16, 2010, 02:29:32 PM by hobold |
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