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END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Check out the originating "3d Mandelbulb" thread here
 
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Subject Started by Replies Views Last post
0 Members and 9 Guests are viewing this board.
Real materialized 3D Mandelbulbs and Juliabulbs Jules Ruis 2 6312 Last post April 28, 2010, 02:04:41 PM
by Nahee_Enterprises
The real 3D Mandelbulb does not have bulbs Jules Ruis 7 6730 Last post May 25, 2010, 12:50:13 PM
by Jules Ruis
Faked ambient occlusion « 1 2 » ZsquaredplusC 15 7241 Last post December 29, 2009, 02:57:27 PM
by cKleinhuis
OpenGL+cuda renderer (video+src) kyrlian 3 7675 Last post April 12, 2010, 05:32:34 AM
by keldor314
OpenGL Mandelbulb implementation Dmitry Brant 4 7770 Last post November 25, 2009, 03:14:46 PM
by Dinkydau
"Spherical Power" function? JColyer 2 8644 Last post December 06, 2009, 11:18:27 AM
by Paolo Bonzini
"Slicing" the 3D surface Softology 3 8789 Last post July 25, 2011, 01:54:26 AM
by Softology
Graphical formula editor? bib 2 8836 Last post November 04, 2010, 11:27:05 AM
by bib
SDL / C++ application for exploring mandelbulb slices Snakehand 2 10805 Last post December 17, 2009, 04:01:19 PM
by Snakehand
3D Printed Mandelbulb? acidmonkey 12 12379 Last post January 12, 2010, 01:30:51 PM
by GQuinn
Calculating normals « 1 2 3 » ZsquaredplusC 31 13540 Last post December 11, 2009, 11:28:11 AM
by Snakehand
Please try this... new 3d mandelbrot formula, animations included « 1 2 » Fred Decker 18 13961 Last post January 26, 2013, 12:42:24 AM
by Fred Decker
Major Raymarching Optimization keldor314 8 13997 Last post December 27, 2013, 08:48:22 PM
by Syntopia
Multiprecision computations on the GPU for deeper Mandelbulb exploration cortexman 6 14219 Last post March 25, 2011, 12:26:07 AM
by cortexman
OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » KRAFTWERK 29 14513 Last post October 16, 2010, 07:40:09 PM
by Thunderwave
Yet another realtime viewer « 1 2 » Isokron 28 16927 Last post February 24, 2010, 02:26:44 AM
by Timeroot
DirectX 11 compute shader / Directx 10 Pixel shader implementation cbuchner1 2 16953 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
GLSL based GPU raytracer cbuchner1 2 18597 Last post April 28, 2011, 07:04:56 PM
by visual.bermarte
Realtime rendering/optimisations « 1 2 » Enforcer 15 20351 Last post October 04, 2010, 09:27:41 AM
by keldor314
Better DE estimate using orbit traps « 1 2 3 » knighty 44 24531 Last post February 16, 2010, 02:29:32 PM
by hobold
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