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Hall Of JusticeWeaver Twograins
Weaver Two
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Description: If anyone plays with these parameters, take note that the boxtiling creates a lot of white pixles. If you render large, like 5000 plus, they go away when you resize to smaller image. I actually hand edit a lot of the bad ones out...

Mandelbulb3Dv17{
P.....h...EZ/...w....2.....UTxWdbSBuziBzd0uiI71E68NdaPTynzXKZz.3h2i/.xAgN6meetxj
........................................i.2........Y./..................Y.2.....
................/6///....6Ue1...8/....E4.....QKDS1GebbmD/..........c./...wH.BnAH
z.U0LDOD/.../2................................2..................y1...sD...../..
.w1...sDOrGI4Qc5AwHozhwSmNw8zGLE1YGtBjlDC7v7qehGgwvrHEu6/Rn3zi./cKo835ljgchkDEXc
Nwn7vVhcuRA3z8sWhv21xgmj......2Q..............kD.2....sD..kz0.........yD........
...........2./...............UTRu9.Yqdj.cQby0.wRu9.Ksdj.kXby0UMSu9..............
................uzzzzzzzz1.U..6......Q3...EB....v2...A4...UF....3/...k19...UJnx0
...UxxdelyjeYFnzTeOgzf8No.9.1c..zzzz.YO3VqZrgjzDusTza3whyz1...........k.8.kXWF1.
QvM93P58iz9GMmnWK2zwz0..........J6U0.wDjt/UypQ4JmkouzeF2pieQOQtjFi3b33lfazH.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1....................................6E..EHVM/.ewkzwa5.cxo7.A49vqxz.g5P
D/Ur3t6Ul/kF.V1.rDpz9T7.B3W3.AeTzzzz.oI6K.Evy/uBZ.EHVM/.3x5crI0.B3W3.wuTUSH7.oI6
K..yz/uBZ.EHVM/....crI0.zzFoTu2.yzngi84.xzZX.45..ILPhJaQTBJRiBLNoxZMtxZPsYaRZ34R
E.../I..........I....2....kLH/5OZ7LN4x4PYZaPb31......................U..........
...................../.........E........kz1........wz...........................
................................................................................
.....................A...../....1....2IPVdLOiR460x4S..pPr/......................
.Qk0.................AnAnAnAnAzj........EzXNaNaNaNavz...........................
................................................................................
................................/....E/..../....TtINjBJQmV3.iJ4KNd3.............
........................................kz1........wz..........E........E.2.....
...wz.........zD........kz1........wz.........zD................................
..........................................E.....I....E....kLWx4SoZ4PdtqN........
..............................................................zD........O.2.....
................................................................................
.....................................................I....U/....1....MoPgFKOiR46
7t4RU.pPr/......................8..0...........................E........S.A.....
...../..........................................................................
................................................................}

Stats:
Total Favorities: 0 View Who Favorited
Filesize: 411.14kB
Height: 675 Width: 1200
Discussion Topic: View Topic
Posted by: haltenny July 01, 2011, 03:59:20 PM

Rating: ***** by 3 members.

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Comments (2) rss
haltenny
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July 01, 2011, 09:20:58 PM
I've been having a terrible time with it, prolly because of the variables I'm setting up. That and it's usually in the second or third slot of formulas. I'll try switching it to first and see it that helps.

Edit: Actually I just figured it out for the most part. Switching to the first slot didn't work as it so drastically changed the overall design. It's just a matter of upping the boxtiling formula iterationcount up to 5 and then making sure I compensate for the roughness that adds by lowering the rsm...

Edit 2: Actually, smiley that didn't solve the problem at all. Rendering very large seems to be the best way to hide the white pixels...
lenord
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July 01, 2011, 07:52:59 PM
I've used _Boxtiling before but I put it first in the formulas, it did seem noisey but I just lowerer RSM and SWL a bit more and it was OK.

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