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No Idea What It Is But I Think It's BrokenSierp MaxClip Cubes artefactsCactus
Sierp MaxClip Cubes artefacts
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Discussion Topic: View Topic
Posted by: bib November 29, 2010, 08:31:40 PM

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By: dainbramage

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November 30, 2010, 09:51:46 AM
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Virtual Surreality

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November 30, 2010, 09:02:16 AM
Like it a lot bib! And the sand adds to the depth of the image!
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November 30, 2010, 08:26:24 AM
Very very nice!!!
Fractal Molossus
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November 30, 2010, 04:05:37 AM
Nice shell smiley
strangely I also get the same sandy effect when rendering similar fractals in ultra fractal.

Maybe something to do with the distance estimation or normal calculation not working well on discontinuities.
November 30, 2010, 02:13:37 AM
I love it.  Personally, I like the sand effect noise.  I've created a number of Bulbox/_Rotate images that came out looking like rather natural environs, because they were loaded with it.  I do put the raystep multiplier down to .2 or .1 in most cases, and it resolves wonderfully.

The Rev
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November 29, 2010, 11:13:53 PM
Looks great, but i thought the noise would vanish too...
so it belongs to the object!?
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At the borders...

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November 29, 2010, 08:33:01 PM
image edited: recalculated with a much lower raystep multiplier to remove too obvious artifact, but the sand effect remained, which is exactly what I wanted. Thanks Jesse!
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Fractal Schemer
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November 29, 2010, 07:03:36 PM
also thought you gave the new feature an audience (visuence?), though with a very low raystep multiplier it should vanish.
but i like it as it is  smiley
Bent-Winged Angel
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November 29, 2010, 05:58:51 PM
Ya see that 's why art is soo subjective to who is viewing it.  I saw the "noise" as a sandy texure used for contrast!   cheesy
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November 29, 2010, 05:48:05 PM
Yes, can not get rid of this noise. I gues it is due to some small artifacts that are amplified by hard shadows. But I also think it gives the image some character.
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November 29, 2010, 05:45:35 PM
a bit noisy, but nice set up!

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