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SpeyeralCrystallorganic texturesObscar
Crystallorganic textures
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Description: 1 layer in UF
Total Favorities: 0 View Who Favorited
Filesize: 216.08kB
Height: 820 Width: 1024
Posted by: bib May 23, 2010, 03:51:53 PM

Rating: ***** by 5 members.

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Rating: ****
Filesize: 297.86kB
Date: August 02, 2016, 03:10:00 AM
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By: thom

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Fractal Iambus
Posts: 819

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May 25, 2010, 10:34:11 PM
I don't understand your chinese wink but the picture is beautiful!
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Fractal Senior
Posts: 2070

At the borders...

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May 25, 2010, 08:06:52 PM
Some more information on how to do this kind of image: Basically the idea is to map a slope formula with lighting coloring into trapshape and trap texture slots in a class-based trap coloring formula. (Is it really me writing this chinese ?!!)

Formula : sam's Trapinski circles
Coloring : mmf's smooth orbit traps
>Trap shape : Trapeshape block (actually I nested 2 trapshape blocks but can't remember why, probably because I changed the Trap scale somewhere)
>> Trap shape : Formula + gradient coloring Trap
>>> Fractal : Slope
>>>> Fractal Formula : Celtic Julia (the brown/orange shapes)
>>>> Outside coloring : Lighting
> Trap Texture :  Formula + gradient coloring Trap
>> Fractal : Slope
>>> Fractal Formula : Cayley Switch (the green triangle shapes)
>>> Height value : Slope Basics
>> Outside coloring : Lighting

I feel there are not enough fractal formulae available as objects in UF to use as trap shapes and/or textures. No IFS?

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