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Crystallorganic textures | ||||||
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Description: 1 layer in UF
Stats: Total Favorities: 0 View Who Favorited Filesize: 216.08kB Height: 820 Width: 1024 Posted by: bib ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (2) ![]() |
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knighty | May 25, 2010, 10:34:11 PM I don't understand your chinese ![]() |
bib | May 25, 2010, 08:06:52 PM Some more information on how to do this kind of image: Basically the idea is to map a slope formula with lighting coloring into trapshape and trap texture slots in a class-based trap coloring formula. (Is it really me writing this chinese ?!!) Formula : sam's Trapinski circles Coloring : mmf's smooth orbit traps >Trap shape : Trapeshape block (actually I nested 2 trapshape blocks but can't remember why, probably because I changed the Trap scale somewhere) >> Trap shape : Formula + gradient coloring Trap >>> Fractal : Slope >>>> Fractal Formula : Celtic Julia (the brown/orange shapes) >>>> Outside coloring : Lighting > Trap Texture : Formula + gradient coloring Trap >> Fractal : Slope >>> Fractal Formula : Cayley Switch (the green triangle shapes) >>> Height value : Slope Basics >> Outside coloring : Lighting I feel there are not enough fractal formulae available as objects in UF to use as trap shapes and/or textures. No IFS? |
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