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Description: just mucking about with the super Kleinian frag.. just about to take a look at Aexions latest version ![]() Code: #info Kleinian groups #info Original idea and code by Jos Leys (Dec 2016) #info Some cosmetic modifications by Naït Merzouk Abdelaziz (A.k.a. Knighty) #info liscence: Ask Jos Leys ;-) //#include "IBL-Raytracer.frag" #include "DE-Kn2cr11.frag" #group Kleinian_test uniform int Box_Iterations; slider[1,50,180] //Trace of the transformation a uniform float KleinR; slider[-0.2,2.0,5.0] uniform float KleinI; slider[-1.2,0.0,0.2] //To really give a kleinian group they must be of the form cos(PI/n) if <1 and any value if >=1 uniform float box_size_z; slider[0.0,0.5,1.0] uniform float box_size_x; slider[0.0,0.5,1.0] //WIP: Help get better DE? uniform int Final_Iterations; slider[0,5,20] //Want do show the balls uniform bool ShowBalls; checkbox[true] //4 generators or 3? apply y translation uniform bool FourGen; checkbox[false] //The DE is wilde. It needs some clamping uniform float Clamp_y; slider[0.01,1.0,10.0] uniform float Clamp_DF; slider[0.0,1.0,10.0] #group SphInv //Want do do an inversion uniform bool DoInversion; checkbox[false] //Inversion center uniform vec3 InvCenter; slider[(-1,-1,-1),(0,0,0),(1,1,1)] //Inversion radius squared uniform float InvRadius; slider[0.01,1,2] //Recenter uniform vec3 ReCenter; slider[(-5,-5,-5),(0,0,0),(5,5,5)] uniform float DeltaAngle; slider[0.0,0.0,6.283185307179586476925286766559] float dot2(vec3 z){ return dot(z,z);} vec3 wrap(vec3 x, vec3 a, vec3 s){ x -= s; return (x-a*floor(x/a)) + s; } vec2 wrap(vec2 x, vec2 a, vec2 s){ x -= s; return (x-a*floor(x/a)) + s; } void TransA(inout vec3 z, inout float DF, float a, float b){ float iR = 1. / dot2(z); z *= -iR; z.x = -b - z.x; z.y = a + z.y; DF *= iR;//max(1.,iR); } void TransAInv(inout vec3 z, inout float DF, float a, float b){ float iR = 1. / dot2(z + vec3(b,-a,0.)); z.x += b; z.y = a - z.y; z *= iR; DF *= iR;//max(1.,iR); } float JosKleinian(vec3 z) { vec3 lz=z+vec3(1.), llz=z+vec3(-1.); float DE=1e10; float DF = 1.0; float a = KleinR, b = KleinI; float f = sign(b) ; for (int i = 0; i < Box_Iterations ; i++) { //if(z.y<0. || z.y>a) break; z.x=z.x+b/a*z.y; if (FourGen) z = wrap(z, vec3(2. * box_size_x, a, 2. * box_size_z), vec3(- box_size_x, 0., - box_size_z)); else z.xz = wrap(z.xz, vec2(2. * box_size_x, 2. * box_size_z), vec2(- box_size_x, - box_size_z)); z.x=z.x-b/a*z.y; //If above the separation line, rotate by 180° about (-b/2, a/2) if (z.y >= a * (0.5 + f * 0.25 * sign(z.x + b * 0.5)* (1. - exp( - 3.2 * abs(z.x + b * 0.5))))) z = vec3(-b, a, 0.) - z;// //z.xy = vec2(-b, a) - z.xy;// orbitTrap = min(orbitTrap, abs(vec4(z,dot(z,z))));//For colouring //Apply transformation a TransA(z, DF, a, b); //If the iterated points enters a 2-cycle , bail out. if(dot2(z-llz) < 1e-12) { #if 0 orbitTrap =vec4(1./float(i),0.,0.,0.); #endif break; } //Store prévious iterates llz=lz; lz=z; } //WIP: Push the iterated point left or right depending on the sign of KleinI for (int i=0;i<Final_Iterations;i++){ float y = ShowBalls ? min(z.y, a-z.y) : z.y; DE=min(DE,min(y,Clamp_y)/max(DF,Clamp_DF)); TransA(z, DF, a, b); } float y = ShowBalls ? min(z.y, a-z.y) : z.y; DE=min(DE,min(y,Clamp_y)/max(DF,Clamp_DF)); return DE; } float DE(vec3 p) { if(DoInversion){ p=p-InvCenter-ReCenter; float r=length(p); float r2=r*r; p=(InvRadius * InvRadius/r2)*p+InvCenter; float an=atan(p.y,p.x)+DeltaAngle; float ra=sqrt(p.y*p.y+p.x*p.x); p.x=cos(an)*ra; p.y=sin(an)*ra; float de=JosKleinian(p); de=r2*de/(InvRadius * InvRadius+r*de); return de; } else return JosKleinian(p); } #preset contained FOV = 0.4089674 Eye = -1.320812,-7.389851,-4.243041 Target = -1.1801,-5.279903,-2.927399 Up = -0.1569399,0.6203227,-0.9780512 Gamma = 0.7415107 ToneMapping = 5 Exposure = 1.032101 Brightness = 0.9943978 Contrast = 0.9923398 Saturation = 0.9978992 GaussianWeight = 0.9032258 AntiAliasScale = 0.6543385 Detail = -3.70076 FudgeFactor = 0.0649259 Dither = 0.1352657 NormalBackStep = 1 CamLight = 0.8352941,0.5686275,0.4117647,1.733051 BaseColor = 0.0627451,0.07058824,0.09411765 OrbitStrength = 0.7398317 X = 0,1,0.164706,1 Y = 1,0.533333,0,0.5751724 Z = 0.603922,0.164706,0.776471,0.737931 R = 0.4509804,0.6235294,1,0.7087647 BackgroundColor = 0,0,0 GradientBackground = 0.172043 CycleColors = true Cycles = 15.10454 EnableFloor = true FloorNormal = -0.234102,-0.3612858,-0.85884 FloorHeight = -4.330077 FloorColor = 0.8392157,0.3529412,0.1882353 UpLock = false FocalPlane = 8.558606 Aperture = 0 InFocusAWidth = 0.2918149 DofCorrect = true ApertureNbrSides = 5 ApertureRot = 0 ApStarShaped = false Bloom = true BloomIntensity = 0.098081 BloomPow = 2.134831 BloomTaps = 6 BloomStrong = 3.825779 RefineSteps = 16 MaxRaySteps = 1588 MaxDistance = 120 DetailAO = -0.0242047 coneApertureAO = 0.5 maxIterAO = 20 FudgeAO = 1 AO_ambient = 2 AO_camlight = 2 AO_pointlight = 1.953749 AoCorrect = 0.3000693 Specular = 0.0317023 SpecularExp = 100 AmbiantLight = 0.3098039,0.4588235,0.4862745,0.9313305 Reflection = 0.1529412,0.1529412,0.1686275 ReflectionsNumber = 2 SpotGlow = true SpotLight = 0.4509804,0.5058824,0.3921569,6.702509 LightPos = -0.0560224,-3.277311,-7.366947 LightSize = 0 LightFallOff = 0.1321152 LightGlowRad = 1.019108 LightGlowExp = 0.8769448 HardShadow = 0.7501764 ShadowSoft = 2 ShadowBlur = 0.0007032 perf = false SSS = true sss1 = 0.7803706 sss2 = 0.5573095 HF_Fallof = 0.0765117 HF_Const = 0 HF_Intensity = 0.1643357 HF_Dir = -0.2815934,-0.6483516,0.7760989 HF_Offset = -10 HF_Color = 0.5294118,0.6588235,0.9215686,0.4216102 HF_Scatter = 0 HF_Anisotropy = 0,0,0 HF_FogIter = 1 HF_CastShadow = false EnCloudsDir = true NotLocked Clouds_Dir = 0,0,1 NotLocked CloudScale = 1 CloudFlatness = 0 NotLocked CloudTops = 1 CloudBase = -1 CloudDensity = 1 CloudRoughness = 1 CloudContrast = 1 CloudColor = 0.65,0.68,0.7 CloudColor2 = 0.07,0.17,0.24 NotLocked SunLightColor = 0.7,0.5,0.3 Cloudvar1 = 0.99 NotLocked Cloudvar2 = 1 NotLocked CloudIter = 5 NotLocked CloudBgMix = 1 NotLocked box_size_z = 0.6907575 box_size_x = 0.8317107 Final_Iterations = 20 ShowBalls = true FourGen = true Clamp_y = 0.8050519 Clamp_DF = 0.81363 DoInversion = true InvCenter = -0.9555247,0.0451703,0.0924253 InvRadius = 1.498366 ReCenter = -0.9292649,-0.8252427,0.887656 DeltaAngle = 3.704461 Box_Iterations = 48 KleinI = 0.0010108 KleinR = 1.967444 #endpreset #preset tears FOV = 0.5461957 Eye = -1.334604,-5.322946,-4.11239 Target = -1.18777,-3.591508,-2.328249 Up = -0.271562,0.8030165,-0.7569461 Gamma = 0.7415107 ToneMapping = 5 Exposure = 1.032101 Brightness = 0.9943978 Contrast = 0.9923398 Saturation = 0.9978992 GaussianWeight = 0.9032258 AntiAliasScale = 0.6543385 Detail = -3.70076 FudgeFactor = 0.0649259 Dither = 0.1352657 NormalBackStep = 1 CamLight = 0.8352941,0.5686275,0.4117647,1.346045 BaseColor = 0.0627451,0.07058824,0.09411765 OrbitStrength = 0.5673212 X = 0,1,0.164706,1 Y = 1,0.533333,0,0.5751724 Z = 0.603922,0.164706,0.776471,0.737931 R = 0.4509804,0.6235294,1,0.6038647 BackgroundColor = 0,0,0 GradientBackground = 0.172043 CycleColors = true Cycles = 15.39223 EnableFloor = true FloorNormal = -0.234102,-0.3612858,-0.85884 FloorHeight = -4.330077 FloorColor = 0.8392157,0.3529412,0.1882353 UpLock = false FocalPlane = 8.558606 Aperture = 0 InFocusAWidth = 0.2918149 DofCorrect = true ApertureNbrSides = 5 ApertureRot = 0 ApStarShaped = false Bloom = true BloomIntensity = 0.098081 BloomPow = 2.134831 BloomTaps = 6 BloomStrong = 3.825779 RefineSteps = 16 MaxRaySteps = 1588 MaxDistance = 120 DetailAO = -0.0242047 coneApertureAO = 0.5 maxIterAO = 20 FudgeAO = 1 AO_ambient = 2 AO_camlight = 2 AO_pointlight = 1.953749 AoCorrect = 0.3000693 Specular = 0.0317023 SpecularExp = 100 AmbiantLight = 0.3098039,0.4588235,0.4862745,1.216023 Reflection = 0.1529412,0.1529412,0.1686275 ReflectionsNumber = 2 SpotGlow = true SpotLight = 0.4509804,0.5058824,0.3921569,6.702509 LightPos = -0.0560224,-3.277311,-7.366947 LightSize = 0 LightFallOff = 0.1321152 LightGlowRad = 1.019108 LightGlowExp = 0.8769448 HardShadow = 0.7501764 ShadowSoft = 2 ShadowBlur = 0.0007032 perf = false SSS = true sss1 = 0.7803706 sss2 = 0.5573095 HF_Fallof = 0.0765117 HF_Const = 0 HF_Intensity = 0.1643357 HF_Dir = -0.2815934,-0.6483516,0.7760989 HF_Offset = -10 HF_Color = 0.5294118,0.6588235,0.9215686,0.4216102 HF_Scatter = 0 HF_Anisotropy = 0,0,0 HF_FogIter = 1 HF_CastShadow = false EnCloudsDir = true NotLocked Clouds_Dir = 0,0,1 NotLocked CloudScale = 1 CloudFlatness = 0 NotLocked CloudTops = 1 CloudBase = -1 CloudDensity = 1 CloudRoughness = 1 CloudContrast = 1 CloudColor = 0.65,0.68,0.7 CloudColor2 = 0.07,0.17,0.24 NotLocked SunLightColor = 0.7,0.5,0.3 Cloudvar1 = 0.99 NotLocked Cloudvar2 = 1 NotLocked CloudIter = 5 NotLocked CloudBgMix = 1 NotLocked box_size_z = 0.5489924 box_size_x = 0.8963839 Final_Iterations = 20 ShowBalls = true FourGen = true Clamp_y = 0.8050519 Clamp_DF = 0.81363 DoInversion = true InvCenter = -0.9555247,0.0451703,0.0924253 InvRadius = 1.498366 ReCenter = -0.9292649,-0.8252427,0.887656 DeltaAngle = 3.704461 Box_Iterations = 48 KleinI = 0.0180575 KleinR = 1.966964 #endpreset #preset dragon FOV = 1.353261 Eye = -1.678374,-2.270074,-3.424252 Target = -1.53357,-1.894765,-1.497344 Up = -0.9729168,-0.9944652,0.2668077 Gamma = 0.7415107 ToneMapping = 5 Exposure = 1.032101 Brightness = 0.9943978 Contrast = 0.9923398 Saturation = 0.9978992 GaussianWeight = 0.9032258 AntiAliasScale = 0.6543385 Detail = -3.70076 FudgeFactor = 0.0649259 Dither = 0.1352657 NormalBackStep = 1 CamLight = 0.8352941,0.5686275,0.4117647,1.374294 BaseColor = 0.0627451,0.07058824,0.09411765 OrbitStrength = 0.7685835 X = 0,1,0.164706,0.9586207 Y = 1,0.533333,0,0.8068966 Z = 0.603922,0.164706,0.776471,0.6413793 R = 1,0.8235294,0.2862745,0.2850242 BackgroundColor = 0,0,0 GradientBackground = 0.172043 CycleColors = true Cycles = 5.721169 EnableFloor = true FloorNormal = -0.234102,-0.3612858,-0.85884 FloorHeight = -4.330077 FloorColor = 0.8392157,0.3529412,0.1882353 UpLock = false FocalPlane = 8.558606 Aperture = 0 InFocusAWidth = 0.2918149 DofCorrect = true ApertureNbrSides = 5 ApertureRot = 0 ApStarShaped = false Bloom = true BloomIntensity = 0.098081 BloomPow = 2.134831 BloomTaps = 6 BloomStrong = 3.825779 RefineSteps = 16 MaxRaySteps = 1588 MaxDistance = 120 DetailAO = -0.0242047 coneApertureAO = 0.5 maxIterAO = 20 FudgeAO = 1 AO_ambient = 2 AO_camlight = 2 AO_pointlight = 1.953749 AoCorrect = 0.3000693 Specular = 0.0317023 SpecularExp = 100 AmbiantLight = 0.3098039,0.4588235,0.4862745,1.107296 Reflection = 0.1529412,0.1529412,0.1686275 ReflectionsNumber = 2 SpotGlow = true SpotLight = 0.4509804,0.5058824,0.3921569,6.702509 LightPos = 8.347339,-2.759104,-6.106443 LightSize = 0 LightFallOff = 0.0632467 LightGlowRad = 1.160651 LightGlowExp = 0.6683168 HardShadow = 0.6083275 ShadowSoft = 2 ShadowBlur = 0.0007032 perf = false SSS = true sss1 = 0.7803706 sss2 = 0.5573095 HF_Fallof = 0.0765117 HF_Const = 0 HF_Intensity = 0.1643357 HF_Dir = -0.2815934,-0.6483516,0.7760989 HF_Offset = -10 HF_Color = 0.5294118,0.6588235,0.9215686,0.5550847 HF_Scatter = 0 HF_Anisotropy = 0,0,0 HF_FogIter = 1 HF_CastShadow = false EnCloudsDir = true NotLocked Clouds_Dir = 0,0,1 NotLocked CloudScale = 1 CloudFlatness = 0 NotLocked CloudTops = 1 CloudBase = -1 CloudDensity = 1 CloudRoughness = 1 CloudContrast = 1 CloudColor = 0.65,0.68,0.7 CloudColor2 = 0.07,0.17,0.24 NotLocked SunLightColor = 0.7,0.5,0.3 Cloudvar1 = 0.99 NotLocked Cloudvar2 = 1 NotLocked CloudIter = 5 NotLocked CloudBgMix = 1 NotLocked Box_Iterations = 69 Final_Iterations = 20 ShowBalls = true FourGen = true Clamp_y = 0.8050519 Clamp_DF = 0.81363 DoInversion = true InvCenter = 0.0257123,-0.8540653,-0.0215427 InvRadius = 1.19518 ReCenter = -1.158114,-0.665742,-0.0554785 DeltaAngle = 2.282018 KleinR = 1.860971 KleinI = 0.1339261 box_size_z = 0.7164698 box_size_x = 0.798331 #endpreset There are a couple of extra presets there Stats: Total Favorities: 0 View Who Favorited Filesize: 575.91kB Height: 1080 Width: 1920 Discussion Topic: View Topic Keywords: timemit fragmentarium kleinian jewels ship Posted by: Tim Emit ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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