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Murano Mint  
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Description: Fragmentarium Created using pupukuusikko's sweet mandelcup frag Code: // Created: Fri Dec 23 23:05:00 2016
/* A Mandelcup fractal by Pupukuusikko Result of random tinkering with Tglad's Tetrahedral and Dihedral fold fractals, introduced in http://www.fractalforums.com/the3dmandleblulb/2dconformalformulasuggestion/ Script is based on Knighty's tetrahedral implementation with Tglad's DE addition from the same source */ #info Mandelbulb Distance Estimator #define providesInit //#include "DEkn2.frag" #include "DEKn2cr11.frag" #include "MathUtils.frag" #group Mandelbulb // Number of fractal iterations. uniform int Iterations; slider[0,9,100] // Number of color iterations. uniform int ColorIterations; slider[0,9,100] // adjustable parameters, uniform float c1; slider[10,0,10] uniform float c2; slider[10,2,10] //uniform float c3; slider[2,2,10] uniform float Bailout; slider[0,5,1000] // just changed sign of the DE uniform bool InsideDE; checkbox[false] // for fine tuning the DE uniform float DEtuner;slider[0,0.5,2] uniform bool Julia; checkbox[false] uniform vec3 JuliaC; slider[(2,2,2),(0,0,0),(2,2,2)] // abs and rotation included for fun uniform bool absX; checkbox[false] uniform bool absY; checkbox[false] uniform bool absZ; checkbox[false] uniform vec3 RotVector; slider[(0,0,0),(1,1,1),(1,1,1)] uniform float RotAngle; slider[0.00,0,180] mat3 rot; uniform float time; void init() { rot = rotationMatrix3(normalize(RotVector), RotAngle+time*10.0); } #define complexMult(a,b) vec2(a.x*b.x  a.y*b.y, a.x*b.y + a.y*b.x) #define complexMag(z) dot(z,z) #define complexReciprocal(z) (vec2(z.x , z.y)/ complexMag(z)) #define complexDivision(a,b) complexMult(a, complexReciprocal(b)) void dihed2(inout vec3 p) { //modifiying p.z is probably optional // p.z = p.z*p.z; //c1 default zero, adjusting is nice for julias vec2 z = complexDivision(p.xy,vec2(p.z,c1)); // repeat for higher powers z = complexMult(z,z)*c2; // from knighty's tetrahedral frag p=vec3(2.*z.x, 2.*z.y, dot(z,z)1.)/(dot(z,z)+1.); } float DE(vec3 pos) { vec3 z=pos; float r; float dr=1.0; int i=0; r=length(z); while(r<Bailout && (i<Iterations)) { z=z / r ; dr = r*2.*dr+1.; dihed2(z); z*=rot; z*=r*r; if (absX) z.x= abs(z.x); if (absY) z.y= abs(z.y); if (absZ) z.z= abs(z.z); z+=(Julia ? JuliaC : pos); r=length(z); if (i<ColorIterations) orbitTrap = min(orbitTrap,(abs(vec4(z.x,z.y,z.z,r*r)))); i++; } if (InsideDE) return (DEtuner*log(r)*r/dr); return DEtuner*log(r)*r/dr; } #preset MuranoMint FOV = 0.9782609 Eye = 0.0005362,0.0034008,0.409836 Target = 0.0245764,0.1558707,9.50692 Up = 1,0.6881455,0.0072559 Gamma = 1.354816 ToneMapping = 5 Exposure = 0.9043964 Brightness = 1 Contrast = 1 Saturation = 1 GaussianWeight = 1 AntiAliasScale = 0.7112376 Detail = 3.782999 FudgeFactor = 1 Dither = 0.4513458 NormalBackStep = 1 CamLight = 1,0.7019608,0.2784314,0.6313559 BaseColor = 1,0.5137255,0.1921569 OrbitStrength = 0.8513324 X = 1,1,1,0.982069 Y = 0.9333333,0.2078431,0.1411765,0.8772414 Z = 1,0.627451,0.3215686,0.3517241 R = 0.3607843,0.9490196,1,0.8785369 BackgroundColor = 0.5490196,0.8509804,0.8666667 GradientBackground = 0.1577061 CycleColors = true Cycles = 20.10605 EnableFloor = false FloorNormal = 0,0,0 FloorHeight = 0 FloorColor = 1,1,1 Iterations = 5 ColorIterations = 5 RotVector = 1,1,0.720979 RotAngle = 103.038 Julia = true JuliaC = 1.427386,1.363762,1.466113 c1 = 1.461908 c2 = 9.725463 Bailout = 6.279 InsideDE = false DEtuner = 0.3321751 absX = true absY = true absZ = true UpLock = false FocalPlane = 0.2914356 Aperture = 0.002439 InFocusAWidth = 0.8846975 DofCorrect = true ApertureNbrSides = 7 ApertureRot = 0 ApStarShaped = true Bloom = false BloomIntensity = 0.6012793 BloomPow = 1.544944 BloomTaps = 7 BloomStrong = 1.148017 RefineSteps = 16 MaxRaySteps = 1844 MaxDistance = 20 DetailAO = 0.0096819 coneApertureAO = 0.5 maxIterAO = 20 FudgeAO = 1 AO_ambient = 1.838102 AO_camlight = 0.8854749 AO_pointlight = 0.4050456 AoCorrect = 0.009009 Specular = 0.6423156 SpecularExp = 16 AmbiantLight = 1,0.6313725,0.2627451,0.304721 Reflection = 0.5137255,0.5764706,0.6 ReflectionsNumber = 3 SpotGlow = true SpotLight = 0.745098,0.8784314,1,1.419355 LightPos = 0.0840336,1.330532,1.246499 LightSize = 0.0752089 LightFallOff = 0.0534083 LightGlowRad = 0.4706299 LightGlowExp = 0.6966054 HardShadow = 0.6175018 ShadowSoft = 0 ShadowBlur = 0.4662447 perf = false SSS = false sss1 = 0.1 sss2 = 0.5 HF_Fallof = 1.769501 HF_Const = 0.2311419 HF_Intensity = 0.3895105 HF_Dir = 0.4093407,0.2760989,0.4107143 HF_Offset = 0.349162 HF_Color = 0.1098039,0.1137255,0.09411765,2.466102 HF_Scatter = 0 HF_Anisotropy = 0,0,0 HF_FogIter = 1 HF_CastShadow = false EnCloudsDir = false Clouds_Dir = 0,0,1 CloudScale = 1 CloudFlatness = 0 CloudTops = 1 CloudBase = 1 CloudDensity = 1 CloudRoughness = 1 CloudContrast = 1 CloudColor = 0.65,0.68,0.7 CloudColor2 = 0.07,0.17,0.24 SunLightColor = 0.7,0.5,0.3 Cloudvar1 = 0.99 Cloudvar2 = 1 CloudIter = 5 CloudBgMix = 1 #endpreset Stats: Total Favorities: 1 View Who Favorited Filesize: 485.53kB Height: 1080 Width: 1920 Discussion Topic: View Topic Keywords: fragmentarium mandelcup julia timemit murano mint glass Posted by: Tim Emit January 03, 2017, 07:40:21 PM Rating: by 3 members. 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Comments (4)  
Tim Emit  January 09, 2017, 07:17:04 PM @ Knighty & Caleidoscope.. . thanks muchly 
knighty  January 06, 2017, 09:07:47 PM Beautifully rendered! 
Caleidoscope  January 06, 2017, 11:48:04 AM Cool 
Tim Emit  January 03, 2017, 07:41:41 PM Zip with other examples in my dA stash http://sta.sh/02aipgz1nd5g or give me a shout if you can't get them there 
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