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Where the Dragons of Gold sup freely from the river of Blood & the Mercury mist rises | ||||||
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Description: Fragmentarium- Gnarl frag. Luca&Crist #info gnarl by dark-beam and crist-jroger #include "MathUtils.frag" #include "DE-Kn2cr11.frag" uniform int Giter; slider[0,16,1000] uniform float Gpow; slider[0,1,3] uniform vec2 G1; slider[(0,0),(0,0),(2,2)] uniform float Gheight; slider[0,1,5] //uniform float Gnarl; slider[0,2,5] uniform vec2 Gmove; slider[(0,0),(5,5),(20,20)] uniform vec2 Gnarl; slider[(0,0),(1,1),(3,3)] float Mag(vec3 pos) { vec3 z=pos; int i=0; float Xold = z.x; float Yold = z.y; float xn = 0.0; float yn = 0.0; for (i=0; i<Giter; i++) { xn = z.x - (0.1+G1.x/10)* sin(z.y + Gmove.x*sin(2*z.y-0.2*Gnarl.x*z.x)); yn = z.y - (0.1+G1.y/10)* sin(z.x + Gmove.y*sin(2*z.x-0.2*Gnarl.y*z.y)); z.x= xn; z.y= yn; } xn = Xold-z.x; yn = Yold-z.y; float mag = 1.5*Gheight + xn*xn+ yn*yn; mag = log(mag*(Gpow+0.0001)); //smooth //return z.z-abs(mag); return z.z-mag; } float DE(vec3 pos) { return pos.z*Mag(pos); } #preset default FOV = 1.35142 Eye = 0.664,42.758,-1.688 Target = -4.93729,17.8773,30.9307 UpLock = false FocalPlane = 1.80814 Aperture = 0 InFocusAWidth = 0.46845 DofCorrect = false ApertureNbrSides = 7 ApertureRot = 10 ApStarShaped = false Gamma = 1.70255 ToneMapping = 5 Exposure = 0.8835 Brightness = 1.03935 Contrast = 1.7738 Saturation = 1.48855 GaussianWeight = 1 AntiAliasScale = 0.4164 Bloom = true BloomIntensity = 0.9881 BloomPow = 2.1542 BloomTaps = 24 BloomStrong = 6.59759 Detail = -2.00025 RefineSteps = 16 FudgeFactor = 0.58712 MaxRaySteps = 627 MaxDistance = 138.59 Dither = 0.55858 NormalBackStep = 0.8024 DetailAO = -1.00002 coneApertureAO = 0.56998 maxIterAO = 49 FudgeAO = 1 AO_ambient = 1.41086 AO_camlight = 1.09982 AO_pointlight = 0.60072 AoCorrect = 0.44894 Specular = 0.13434 SpecularExp = 272.89 CamLight = 0.760784,0.827451,1,0.16082 AmbiantLight = 1,0.960784,0.815686,0.3516 Reflection = 0.243137,0.243137,0.243137 ReflectionsNumber = 3 SpotGlow = true SpotLight = 1,0.87451,0.160784,4.1632 LightPos = 6.465,-5.8662,-9.8356 LightSize = 0.08475 LightFallOff = 0.1855 LightGlowRad = 1.19965 LightGlowExp = 0.447 HardShadow = 1 ShadowSoft = 6.6194 ShadowBlur = 0.70831 perf = true SSS = true sss1 = 0.17206 sss2 = 0.27945 BaseColor = 1,0.835294,0.631373 OrbitStrength = 0 X = 0.5,0.6,0.6,0.69528 Y = 1,0.6,0,0.52364 Z = 0.8,0.78,1,0.6976 R = 0.490196,0.490196,0.364706,0.96496 BackgroundColor = 0.505882,0.811765,1 GradientBackground = 0.1842 CycleColors = true Cycles = 2.55815 EnableFloor = true FloorNormal = -0.00248,0,0.84298 FloorHeight = -0.124 FloorColor = 1,0.00784314,0.0235294 HF_Fallof = 5 HF_Const = 0.0551 HF_Intensity = 0.05973 HF_Dir = 0.52358,0.00874,-0.90682 HF_Offset = 0.3958 HF_Color = 0.478431,0.607843,0.619608,1.47768 HF_Scatter = 4.3355 HF_Anisotropy = 0,0,0 HF_FogIter = 6 HF_CastShadow = true EnCloudsDir = true NotLocked Clouds_Dir = -0.23616,-0.14694,-0.19214 NotLocked CloudScale = 9.30967 NotLocked CloudFlatness = 0.06186 NotLocked CloudTops = -9.7496 NotLocked CloudBase = -9.9522 NotLocked CloudDensity = 0.23252 NotLocked CloudRoughness = 1.01086 NotLocked CloudContrast = 2.1794 NotLocked CloudColor = 0.698039,0.443137,0.0901961 NotLocked CloudColor2 = 0.847059,0.0392157,0.188235 NotLocked SunLightColor = 0.462745,0.698039,0.619608 NotLocked Cloudvar1 = 0.99 NotLocked Cloudvar2 = 7.71384 NotLocked CloudIter = 5 NotLocked CloudBgMix = 0.64783 NotLocked Giter = 514 Gpow = 0.1008 G1 = 2,0.3839 Gheight = 0.7226 Gmove = 3.3138,3.979 Gnarl = 1.89504,1.75347 Up = -0.29804,-1.41519,0.0515301 #endpreset Stats: Total Favorities: 0 View Who Favorited Filesize: 302.48kB Height: 1080 Width: 1920 Discussion Topic: View Topic Keywords: timemit fragmentarium gnarl gold Posted by: Tim Emit ![]() Rating: ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (2) ![]() |
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Tim Emit | October 13, 2016, 10:34:49 AM thanks you ![]() |
Sabine | September 21, 2016, 07:05:03 PM Wild canyon! ![]() |
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