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Birth of the SunHead of a Metal AntEnd Of Double Precision
Head of a Metal Ant
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Description: public override void Init() { base.Init();if(GetString("intern.Formula.TempUpdateVal")!="009ef30ab95d04e0a0e47aa82e58b7eb"){SetParameterBulk("<Entry Key='Border.Max.x' Value='-114.012734291141' /><Entry Key='Border.Max.y' Value='41.9797718890593' /><Entry Key='Border.Max.z' Value='41.2430587440635' /><Entry Key='Border.Max.zz' Value='0' /><Entry Key='Border.Min.x' Value='-114.012736489199' /><Entry Key='Border.Min.y' Value='41.9797696910014' /><Entry Key='Border.Min.z' Value='41.2430575076558' /><Entry Key='Border.Min.zz' Value='0' /><Entry Key='Formula.Mandelbulb.Pow1' Value='2' /><Entry Key='Formula.Mandelbulb.Pow2' Value='2' /><Entry Key='Formula.Mandelbulb.Pow3' Value='2' /><Entry Key='Formula.Static.Cycles' Value='250' /><Entry Key='Formula.Static.Formula' Value='-1' /><Entry Key='Formula.Static.jx' Value='0' /><Entry Key='Formula.Static.jy' Value='0' /><Entry Key='Formula.Static.jz' Value='0' /><Entry Key='Formula.Static.jzz' Value='0' /><Entry Key='Formula.Static.MinCycle' Value='250' /><Entry Key='Formula.VecRot.Angle1Mult' Value='' /><Entry Key='Formula.VecRot.Angle1Rot' Value='' /><Entry Key='Formula.VecRot.Angle1Type' Value='' /><Entry Key='Formula.VecRot.Angle2Mul' Value='' /><Entry Key='Formula.VecRot.Angle2Mult' Value='' /><Entry Key='Formula.VecRot.Angle2Rot' Value='' /><Entry Key='Formula.VecRot.Angle2Type' Value='' /><Entry Key='Formula.VecRot.Angle3Mult' Value='' /><Entry Key='Formula.VecRot.Angle3Rot' Value='' /><Entry Key='Formula.VecRot.Angle3Type' Value='' /><Entry Key='Formula.VecRot.Mult1' Value='' /><Entry Key='Formula.VecRot.Mult2' Value='' /><Entry Key='Formula.VecRot.Mult3' Value='' /><Entry Key='Formula.VecRot.Power' Value='' /><Entry Key='Renderer.AmbientIntensity' Value='40' /><Entry Key='Renderer.BackColor.Blue' Value='0' /><Entry Key='Renderer.BackColor.Green' Value='0' /><Entry Key='Renderer.BackColor.Red' Value='0' /><Entry Key='Renderer.BrightLightLevel' Value='0' /><Entry Key='Renderer.Brightness' Value='1' /><Entry Key='Renderer.ColorFactor.Blue' Value='1.5' /><Entry Key='Renderer.ColorFactor.Green' Value='1.3' /><Entry Key='Renderer.ColorFactor.Red' Value='0.5' /><Entry Key='Renderer.ColorFactor.RgbType' Value='3' /><Entry Key='Renderer.ColorGreyness' Value='1' /><Entry Key='Renderer.ColorIntensity' Value='2' /><Entry Key='Renderer.Contrast' Value='1' /><Entry Key='Renderer.Light.X' Value='0.8' /><Entry Key='Renderer.Light.Y' Value='1' /><Entry Key='Renderer.Light.Z' Value='0.5' /><Entry Key='Renderer.LightIntensity' Value='0' /><Entry Key='Renderer.MaxFieldOfView' Value='1' /><Entry Key='Renderer.MinFieldOfView' Value='0.8' /><Entry Key='Renderer.Normalize' Value='1' /><Entry Key='Renderer.ShadowJustify' Value='0.1' /><Entry Key='Renderer.ShadowNumber' Value='11' /><Entry Key='Renderer.Shininess' Value='13' /><Entry Key='Renderer.ShininessFactor' Value='0.69' /><Entry Key='Renderer.SmoothNormalLevel' Value='6' /><Entry Key='Renderer.UseDarken' Value='0' /><Entry Key='Renderer.UseLight' Value='1' /><Entry Key='Renderer.UseSharpShadow' Value='0' /><Entry Key='Transformation.3.AngleX' Value='0' /><Entry Key='Transformation.3.AngleY' Value='0' /><Entry Key='Transformation.3.AngleZ' Value='0' /><Entry Key='Transformation.3.CenterX' Value='-0.407525953022069' /><Entry Key='Transformation.3.CenterY' Value='2.56540588074062' /><Entry Key='Transformation.3.CenterZ' Value='0.07803688462125' /><Entry Key='Transformation.AngleX' Value='0' /><Entry Key='Transformation.AngleY' Value='0' /><Entry Key='Transformation.AngleZ' Value='0' /><Entry Key='Transformation.Camera.AngleX' Value='-30' /><Entry Key='Transformation.Camera.AngleY' Value='10' /><Entry Key='Transformation.Camera.AngleZ' Value='-0' /><Entry Key='Transformation.Perspective.Cameraposition' Value='0.8' /><Entry Key='Transformation.Stereo.Angle' Value='-9' /><Entry Key='Transformation.Stereo.EyeDistance' Value='0.5' /><Entry Key='View.Height' Value='720' /><Entry Key='View.Perspective' Value='0' /><Entry Key='View.Width' Value='1280' /><Entry Key='intern.Formula.TempUpdateVal' Value='009ef30ab95d04e0a0e47aa82e58b7eb' />");} additionalPointInfo=new AdditionalPointInfo();} public override long InSet(double ar, double ai, double aj, double br, double bi, double bj, double bk, long zkl, bool invers) { double gr=50000; double xx, yy, zz; long tw; int n; double x=ar,y=ai,z=aj; double r_n = 0; xx = x * x; yy = y * y; zz = z * z; tw = 0L; double r = Math.Sqrt(xx + yy + zz); double scale = 1.1; additionalPointInfo.red=0; additionalPointInfo.green=0; additionalPointInfo.blue=0; for (n = 1; n < zkl; n++) {bool xChanged=false;for (int i=0;i<5;i++) {xChanged=false; if (x > 1){ x = 2.0 - x;xChanged=true;} else if (x < -1){ x = -2.0 - x;xChanged=true;}if(!xChanged) break;} if (y > 1) y = 2.0 - y; else if (y < -1) y = -2.0 - y; if (z > 1) z = 2.0 - z; else if (z < -1) z = -2.0 - z; double fixedRadius = 1; xx = x * x; yy = y * y; zz = z * z; double length= r = xx + yy + zz;if(r!=0 && n>50 && n<110) { additionalPointInfo.red+=xx/r; additionalPointInfo.green+=yy/r; additionalPointInfo.blue+=zz/r;}if (length > gr) { tw = n; break; } double mult=1; if (length < fixedRadius && length >0) { mult=fixedRadius/(length); } mult*=scale; x*=mult; y*=mult; z*=mult;if(x<0) {x=-x;} x+=br; y+=bi; z+=bj;} if (invers) { if (tw == 0) tw = 1; else tw = 0; } return (tw);}
Total Favorities: 0 View Who Favorited
Filesize: 235.38kB
Height: 720 Width: 1280
Discussion Topic: View Topic
Keywords: Gestaltlupe Ant Mandelbox 
Posted by: trafassel December 26, 2013, 07:26:51 PM

Rating: ***** by 2 members.

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Fractal Supremo
Posts: 1175

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December 27, 2013, 06:44:44 PM
fantastic image. I love most of your Gestaltlupe-works. I think, having an own, elaborated software is a clear advantage, when it comes to creating unique imagery... grin

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