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Brown Mesa
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Description:

SurfaceKIFS formula, colored by exponential smoothing of a 3D Kaliset calculated for each point of the main fractal.

Made with my own Fragmentarium script, raw render.
This is not a photo manipulation, sorry...
I still have to use math and programming to do fractals
So old-fashioned... sorry again

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Total Favorities: 0 View Who Favorited
Filesize: 459.59kB
Height: 800 Width: 1280
Discussion Topic: View Topic
Keywords: angry about The Infinite Set
Posted by: Kali July 03, 2012, 06:20:33 AM
Tools Used: Not Photoshop

Rating: by 3 members.

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 Comments (6) Kali Fractal Supremo Posts: 1138 July 05, 2012, 04:28:55 PMThanks for the comments!Madman: credit goes to Syntopia... the default raytracer of Fragmentarium has the "soft" option for hard shadows Tahyon Iterator Posts: 168 July 05, 2012, 10:05:25 AMGreat stuff Pablo ! Madman Fractal Molossus Posts: 678 July 04, 2012, 09:00:17 PMGreat one Kali! I like the shadows. How did you create the "soft hard shadow" look? Looks just a little too much to be only ambient occlusion Kali Fractal Supremo Posts: 1138 July 03, 2012, 03:50:07 PMThanks Jesse & subblueAfter the DE calculation, I just use another unrelated formula for the coloring value (3D Kaliset), with it's own params (julia, scale,etc.), but sharing the coordinate values of the 3D surface. So it's a combination of two fractals on the same space, one used for the shape and the other for coloring. Jesse Download Section Fractal Schemer Posts: 1013 July 03, 2012, 02:49:28 PMWoha, that's excellent.  Want me to search for fossiles... subblue Conqueror Posts: 116 July 03, 2012, 12:35:45 PMNice. Does the texture have a direct relationship with the 3D surface or is it working almost like an image map?

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