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old school ray tracing | ||||||
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Description: i didn't touch theese meshes for more than three years. they were heavy for the 32bit system back then. about 2 million polygon for the quat. it was made with a more than ten years old version of fractal zplot in a pattern of fn1(z)-c*fn2(z), while fn could br something like sin sqr log ceil and so on. rendering in cinema 4d 11.5 i think every future rendering method needs to match this image quality... still love it! have fun! Stats: Total Favorities: 1 View Who Favorited Filesize: 495.2kB Height: 800 Width: 1280 Discussion Topic: View Topic Keywords: quat quaternion taurus torsten stier Posted by: taurus ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (6) ![]() |
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mindset43 | June 24, 2012, 07:43:23 PM Cinderella |
LhoghoNurbs | June 24, 2012, 06:12:43 PM I like this rendering! Really. Let me (secretly) hope the next time you will render Cinderella with the other slipper ![]() |
taurus | June 24, 2012, 11:53:21 AM thanks people - appreciate your input. @louis like written in descripton, it was rendered in cinema 4d |
Tahyon | June 23, 2012, 07:12:31 PM Greata one Torsten ! ![]() ![]() |
LMarkoya | June 23, 2012, 03:01:34 PM Beautiful, love the refraction. Which program did you use to render? |
CeleXaoS | June 23, 2012, 12:46:38 PM like a strange shoe or something ![]() |
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