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checkerboard metalballs 2Metalballs 2Drops of Hydrargyrum
Metalballs 2
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Keywords: Mandelbulb3D 
Posted by: bib February 02, 2012, 11:11:49 PM

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Jesse
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February 03, 2012, 12:21:21 AM
The amount of reflected light depends also on the specular color on the bulb, if you use a diffmap, only the first slider on the left in the coloring window decides the reflection amount of the whole fractal.
This might be the reason why the amount changed.
Guest
February 02, 2012, 11:26:55 PM
I know what you mean about reflections.  But the shadows here are so good they make up the difference.
bib
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February 02, 2012, 11:23:36 PM
Thanks Randall. To be honest, I am not satisfied with it, it must be the fifth time I recalc reflections, but these are so long to calc (the original is in 7200x4800 pix) that I am tired of recalculating them once more, and reflections depend on the image size (do they ??)
 So there it is, take it or leave it cheesy
Mmmmh, maybe the version with checkerboard lightmap was good too, OK let me post it
Guest
February 02, 2012, 11:18:23 PM
Darn it...I have been rendering the exact same pic all day... wink

Just kiddin'...nice one bib!

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