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Description: Dark beam's transformation gives nice extrusion effects.
Stats: Total Favorities: 0 View Who Favorited Filesize: 1.03MB Height: 2200 Width: 1600 Keywords: MandalyBox fragmentarium Posted by: knighty ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (4) ![]() |
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knighty | March 12, 2015, 08:12:48 PM![]() ![]() Thank you for the explanations. I'll rename my scripts to "non-mandalay" and "pseudo-mandalaybox". ![]() |
DarkBeam | March 11, 2015, 07:45:46 PM![]() Well, x,y,z are orthogonal axis... Fractal formulas modify axis values normally. All goes fine as long as axis stay ortho... But if they become a linear combination of other ones something goes wrong ![]() Because fractal becomes stretched in some direction. See my older fractal; http://www.fractalforums.com/index.php?action=gallery;sa=view;id=17143 It had infinitely stretched squares, it was wrong. In fact they appeared ALL the times, with ALL julia seeds... ![]() Because I assigned wrongly max(x,y) to z, and similar things... That caused sometimes axis to become equal! I guess that happens when you do; vec3 p1=p; p.x=DBFold(p1,fo.x,g.x,w.x); p.y=DBFold(p1.yzx,fo.y,g.y,w.y); p.z=DBFold(p1.zxy,fo.z,g.z,w.z); return p; So, in some regions of 3d space, x becomes a sum of y and z... Or equal to z (or to y) Because after a dbfold you should update two axis value not just one ![]() I can only make a guess seeing your image and I can't really be sure. Because I (too) tried to catch the perfect formula without success. Seems complicated really. And the kifs works really like a charm and has infinite detail ![]() Plus, never seen a single cut... And it is very fast. So... I guess I'll keep it even if the fold isn't like I intended. ![]() |
knighty | March 11, 2015, 07:22:52 PM So it is not a mandalay? ![]() What do you mean by parallel axis? Anyway, I still like the extrusion effect. ![]() |
DarkBeam | March 11, 2015, 01:31:56 PM Thanks for the efforts you are putting ![]() I very appreciate. I see some zones lose fractal detail Are you sure axis aren't parallel in those zone? ![]() ![]() Don't want to be rude - if so sorry ![]() |
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